Source 2 Viewer
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • RTProxyBLAS_t
  • RTProxyInstanceFlags_t
  • RTProxyInstanceInfo_t
  • SceneObject_t
  • VMapResourceData_t
  • VoxelVisBlockOffset_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
Type / to search
  1. Dota 2
  2. worldrenderer
  3. WorldNode_t

WorldNode_t

  • m_sceneObjects: CUtlVector< SceneObject_t >0 (0x00)
  • m_visClusterMembership: CUtlVector< uint16 >24 (0x18)
  • m_aggregateSceneObjects: CUtlVector< AggregateSceneObject_t >48 (0x30)
  • m_clutterSceneObjects: CUtlVector< ClutterSceneObject_t >72 (0x48)
  • m_rtProxies: CUtlVector< AggregateRTProxySceneObject_t >96 (0x60)
  • m_extraVertexStreamOverrides: CUtlVector< ExtraVertexStreamOverride_t >120 (0x78)
  • m_materialOverrides: CUtlVector< MaterialOverride_t >144 (0x90)
  • m_extraVertexStreams: CUtlVector< WorldNodeOnDiskBufferData_t >168 (0xA8)
  • m_aggregateInstanceStreams: CUtlVector< AggregateInstanceStreamOnDiskData_t >192 (0xC0)
  • m_vertexAlbedoStreams: CUtlVector< AggregateVertexAlbedoStreamOnDiskData_t >216 (0xD8)
  • m_layerNames: CUtlVector< CUtlString >240 (0xF0)
  • m_sceneObjectLayerIndices: CUtlVector< uint8 >264 (0x0108)
  • m_grassFileName: CUtlString288 (0x0120)
  • m_nodeLightingInfo: BakedLightingInfo_t296 (0x0128)
  • m_bHasBakedGeometryFlag: bool368 (0x0170)
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.