Source 2 Viewer
  • IPhysicsBody
  • IPhysicsJoint
  • IPhysicsParticleRope
  • IPhysicsPlayerController
  • IPhysicsRagdollControl
  • vphysics_save_cphysicsbody_t
  • vphysics_save_ragdoll_control_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
  • AggregateRTProxySceneObject_t
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
  • NodeData_t
  • ObjectTypeFlags_t
  • PermEntityLumpData_t
  • RTProxyBLAS_t
  • RTProxyInstanceFlags_t
  • RTProxyInstanceInfo_t
  • SceneObject_t
  • VMapResourceData_t
  • VoxelVisBlockOffset_t
  • WorldBuilderParams_t
  • WorldNodeOnDiskBufferData_t
  • WorldNode_t
  • World_t
Type / to search
  1. Deadlock
  2. worldrenderer
  3. ClutterSceneObject_t

ClutterSceneObject_t

MGetKV3ClassDefaults: { "m_InstanceOrientations32": [] }
  • m_Bounds: AABB_t = {"m_vMinBounds":[0,0,0],"m_vMaxBounds":[0,0,0]}0 (0x00)
  • m_flags: ObjectTypeFlags_t = "OBJECT_TYPE_NONE"24 (0x18)
  • m_nLayer: int1628 (0x1C)
  • m_instancePositions: CUtlVector< Vector >32 (0x20)
  • m_instanceScales: CUtlVector< float32 >80 (0x50)
  • m_instanceTintSrgb: CUtlVector< Color >104 (0x68)
  • m_tiles: CUtlVector< ClutterTile_t >128 (0x80)
  • m_renderableModel: CStrongHandle< InfoForResourceTypeCModel >152 (0x98)
  • m_materialGroup: CUtlStringToken160 (0xA0)
  • m_flBeginCullSize: float32 = 0.02164 (0xA4)
  • m_flEndCullSize: float32 = 0.0125168 (0xA8)
Referenced by (1)
WorldNode_tm_clutterSceneObjects
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.