Source 2 Viewer
SteamAudioReverbSettings_t
texturelib (10)
AlphaCropAxis_t
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2 (2)
CRangeFloat
CRangeInt
toolscene (12)
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2 (26)
AssetEditInfoFilterFunc_t
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetInfoFilterParams
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
InfoDataFilter_t
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2 (8)
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
workshoptoolutils (17)
CDotaAssetTypeWorkshopFileFilter
CDotaAssetTypeWorkshopFileFilterBase
CDotaChildAssetTypeWorkshopFileFilter
CDotaCollectionWorkshopFileFilter
CFileTypeWorkshopFileFilter
CKeyValueTagWorkshopFileFilter
COnlyUnimportedWorkshopFileFilter
CReviewStatusWorkshopFileFilter
CTagsWorkshopFileFilter
CTitleWorkshopFileFilter
CUpdatedAfterWorkshopFileFilter
CUpdatedBeforeWorkshopFileFilter
CWorkshopBatchImporterConfig
DotaWorkshopAssetType_t
IWorkshopFileListerFilter
Type
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to search
Dota 2
toolscene
CLightRigLight
CLightRigLight
m_vPosition
:
Vector
0 (0x00)
m_vDirection
:
Vector
12 (0x0C)
m_vLookAt
:
Vector
24 (0x18)
m_Color
:
Color
= [255,255,255]
36 (0x24)
m_flAxisScale
:
float32
= 1
40 (0x28)
m_flRadius
:
float32
= 10000
44 (0x2C)
m_flBrightness
:
float32
= 1
48 (0x30)
m_flLightSourceRadius
:
float32
52 (0x34)
m_flDistance
:
float32
= 1.5
56 (0x38)
m_bRelativePositioning
:
bool
60 (0x3C)
m_bParentToCamera
:
bool
61 (0x3D)
Referenced by (3)
CLightRigPointLight
CLightRigSpotLight
CLightRigSunLight
Also in
Counter-Strike 2
Deadlock