Source 2 Viewer
Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
4,516
ConVars & Commands
5,573
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All
4,516
Classes
3,881
Enums
635
Entities
852
Components
19
Networked
414
VData
27
Exclusive
482
CInputTexture
CTextureOutputChannel
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
CVtex
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2
2
CRangeFloat
CRangeInt
toolscene
12
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2
23
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2
9
IPhysAggregateInstance
IPhysicsBody
IPhysicsJoint
IPhysicsParticleRope
IPhysicsPlayerController
IPhysicsRagdollControl
VPhysEntityId_t
vphysics_save_cphysicsbody_t
vphysics_save_ragdoll_control_t
worldrenderer
32
AggregateInstanceStreamOnDiskData_t
AggregateInstanceStream_t
AggregateLODSetup_t
AggregateMeshInfo_t
AggregateRTProxySceneObject_t
AggregateSceneObject_t
AggregateVertexAlbedoStreamOnDiskData_t
AggregateVertexEmissiveStreamOnDiskData_t
BakedLightingInfo_t
BakedLightingInfo_t::BakedShadowAssignment_t
BaseSceneObjectOverride_t
CVoxelVisibility
ClutterSceneObject_t
ClutterTile_t
EntityIOConnectionData_t
EntityKeyValueData_t
ExtraVertexStreamOverride_t
Type
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Counter-Strike 2
toolscene
CLightRigLight
CLightRigLight
64 bytes (0x40), align 4
Source
Derived classes
CLightRigPointLight
CLightRigSpotLight
CLightRigSunLight
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_vPosition
Vector
0
0x00
m_vDirection
Vector
12
0x0C
m_vLookAt
Vector
24
0x18
m_Color
Color
= [255,255,255]
36
0x24
m_flAxisScale
float32
= 1
40
0x28
m_flRadius
float32
= 10000
44
0x2C
m_flBrightness
float32
= 1
48
0x30
m_flLightSourceRadius
float32
52
0x34
m_flDistance
float32
= 1.5
56
0x38
m_bRelativePositioning
bool
60
0x3C
m_bParentToCamera
bool
61
0x3D