Source 2 Viewer
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
  • CVMMDAssetTypeInfo
  • InfoDataFilter_t
  • ResourceBlockTypeInfo_t
  • ResourceDataEncodingType_t
  • IPhysicsPlayerController
  • constraint_axislimit_t
  • constraint_breakableparams_t
  • constraint_hingeparams_t
  • vphysics_save_cphysicsbody_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
  • AggregateRTProxySceneObject_t
  • AggregateSceneObject_t
  • AggregateVertexAlbedoStreamOnDiskData_t
  • BakedLightingInfo_t
  • BakedLightingInfo_t::BakedShadowAssignment_t
  • BaseSceneObjectOverride_t
  • CVoxelVisibility
  • ClutterSceneObject_t
  • ClutterTile_t
  • EntityIOConnectionData_t
  • EntityKeyValueData_t
  • ExtraVertexStreamOverride_t
  • InfoForResourceTypeVMapResourceData_t
  • MaterialOverride_t
Type / to search
  1. Counter-Strike 2
  2. toolscene
  3. CLightRigLight

CLightRigLight

  • m_vPosition: Vector0 (0x00)
  • m_vDirection: Vector12 (0x0C)
  • m_vLookAt: Vector24 (0x18)
  • m_Color: Color = [255,255,255]36 (0x24)
  • m_flAxisScale: float32 = 140 (0x28)
  • m_flRadius: float32 = 1000044 (0x2C)
  • m_flBrightness: float32 = 148 (0x30)
  • m_flLightSourceRadius: float3252 (0x34)
  • m_flDistance: float32 = 1.556 (0x38)
  • m_bRelativePositioning: bool60 (0x3C)
  • m_bParentToCamera: bool61 (0x3D)
Referenced by (3)
CLightRigPointLightCLightRigSpotLightCLightRigSunLight
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.