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Game
Counter-Strike 2Dota 2DeadlockHalf-Life: Alyx
Section
Schemas4,516ConVars & Commands5,573
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  • CSteamAudioProbeData
  • CSteamAudioProbeGrid
  • CSteamAudioProbeLineSegment
  • CSteamAudioSceneData
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CImageProcessor
  • CInputTexture
  • CTextureOutputChannel
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • CVtex
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
  • CVMMDAssetTypeInfo
  • ResourceBlockTypeInfo_t
  • ResourceDataEncodingType_t
  • IPhysAggregateInstance
  • IPhysicsBody
  • IPhysicsJoint
  • IPhysicsParticleRope
  • IPhysicsPlayerController
  • IPhysicsRagdollControl
  • VPhysEntityId_t
  • vphysics_save_cphysicsbody_t
  • vphysics_save_ragdoll_control_t
  • AggregateInstanceStreamOnDiskData_t
  • AggregateInstanceStream_t
  • AggregateLODSetup_t
  • AggregateMeshInfo_t
Type / to search schemas
  1. Counter-Strike 2
  2. texturelib
  3. CVtex

CVtex

128 bytes (0x80), align 8Source
Also in
Dota 2Deadlock

Fields

NameTypeOffset
m_inputTextureArray
CUtlVector<CInputTexture>
00x00
m_outputTypeString
CUtlString
240x18
m_outputFormat
CUtlString
320x20
m_outputClearColor
Vector4D
400x28
m_nOutputMinDimension
int32
560x38
m_nOutputMaxDimension
int32
600x3C
m_nOutputDimensionReduce
int32
640x40
m_textureOutputChannelArray
CUtlVector<CTextureOutputChannel>
720x48
m_vClamp
Vector
960x60
m_bNoLod
bool
1080x6C
m_bHiddenAssetFlag
bool
1090x6D
m_bNormalizeRange
bool
1100x6E
m_bVirtualTexture
bool
1110x6F
m_nDisplayRectWidth
int32
1120x70
m_nDisplayRectHeight
int32
1160x74
m_nMotionVectorsMaxDistanceInPixels
int32
1200x78
Offsets are from Windows. Source revision 11087167 built on Oct 05 2026. Machine-readable data for scripts and AI agents: llms.txt.