Source 2 Viewer
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib (10)
AlphaCropAxis_t
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2 (2)
CRangeFloat
CRangeInt
toolscene (12)
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2 (26)
AssetEditInfoFilterFunc_t
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetInfoFilterParams
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
CSimpleAssetTypeInfo
CSubassetTypeInfo
CToolsConfig
CVMMDAssetTypeInfo
InfoDataFilter_t
ResourceBlockTypeInfo_t
ResourceDataEncodingType_t
vphysics2 (5)
IPhysicsPlayerController
constraint_axislimit_t
constraint_breakableparams_t
constraint_hingeparams_t
vphysics_save_cphysicsbody_t
worldrenderer (31)
AggregateInstanceStreamOnDiskData_t
AggregateInstanceStream_t
AggregateLODSetup_t
AggregateMeshInfo_t
AggregateRTProxySceneObject_t
Type
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Counter-Strike 2
texturelib
CTextureSheetDoc_SequenceDecalParams
CTextureSheetDoc_SequenceDecalParams
MPropertyAutoExpandSelf
m_flScale
:
float32
= 1
0 (0x00)
m_flDepth
:
float32
= 4
4 (0x04)
m_flScaleVariation
:
float32
= 0.25
8 (0x08)
m_flStartFadeTime
:
float32
= 10
12 (0x0C)
m_flFadeDuration
:
float32
= 3
16 (0x10)
m_flAnimationScale
:
float32
= 1
20 (0x14)
m_flAnimationStartTime
:
float32
24 (0x18)
m_flAlignWithGravityFactor
:
float32
28 (0x1C)
m_nDecalRtEncoding
:
DecalRtEncoding_t
= "kDecalInvalid"
32 (0x20)
Referenced by (1)
CTextureSheetDoc_Sequence
m_DecalParams
Also in
Dota 2
Deadlock