Source 2 Viewer
CVoiceContainerGenerator
CVoiceContainerGranulator
CVoiceContainerLoopTrigger
CVoiceContainerLoopXFade
CVoiceContainerMultiBlender
CVoiceContainerNull
CVoiceContainerParameterBlender
CVoiceContainerRandomSampler
CVoiceContainerRealtimeFMSineWave
CVoiceContainerSelector
CVoiceContainerSet
CVoiceContainerSetElement
CVoiceContainerShapedNoise
CVoiceContainerStaticAdditiveSynth
CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
CVoiceContainerStaticAdditiveSynth::CHarmonic
CVoiceContainerStaticAdditiveSynth::CTone
CVoiceContainerSwitch
CVoiceContainerTapePlayer
EMidiNote
EMode_t
EWaveform
PlayBackMode_t
steamaudio (17)
CSteamAudioAmbisonicsField
CSteamAudioBakedDimensionsData
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib (10)
AlphaCropAxis_t
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2 (2)
CRangeFloat
CRangeInt
toolscene (12)
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2 (26)
AssetEditInfoFilterFunc_t
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetInfoFilterParams
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
Type
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to search
Dota 2
soundsystem_voicecontainers
EMidiNote
EMidiNote
uint8_t
C
=
0
0x00
C_Sharp
=
1
0x01
D
=
2
0x02
D_Sharp
=
3
0x03
E
=
4
0x04
F
=
5
0x05
F_Sharp
=
6
0x06
G
=
7
0x07
G_Sharp
=
8
0x08
A
=
9
0x09
A_Sharp
=
10
0x0A
B
=
11
0x0B
Count
=
12
0x0C
Referenced by (1)
CVoiceContainerStaticAdditiveSynth::CHarmonic
m_nFundamental
Also in
Counter-Strike 2
Deadlock