Source 2 Viewer
CVoiceContainerParameterBlender
CVoiceContainerRandomSampler
CVoiceContainerRealtimeFMSineWave
CVoiceContainerSelector
CVoiceContainerSet
CVoiceContainerSetElement
CVoiceContainerShapedNoise
CVoiceContainerStaticAdditiveSynth
CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
CVoiceContainerStaticAdditiveSynth::CHarmonic
CVoiceContainerStaticAdditiveSynth::CTone
CVoiceContainerSwitch
CVoiceContainerTapePlayer
EMidiNote
EMode_t
EWaveform
PlayBackMode_t
steamaudio (17)
CSteamAudioAmbisonicsField
CSteamAudioBakedDimensionsData
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib (10)
AlphaCropAxis_t
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2 (2)
CRangeFloat
CRangeInt
toolscene (12)
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2 (26)
AssetEditInfoFilterFunc_t
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetInfoFilterParams
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
Type
/
to search
Dota 2
steamaudio
CSteamAudioBakedDimensionsData
CSteamAudioBakedDimensionsData
m_settings
:
SteamAudioCustomDataDimensionsSettings_t
0 (0x00)
m_probes
:
CSteamAudioProbeData
24 (0x18)
m_vecInOut
:
CUtlVector
<
float32
>
32 (0x20)
m_vecSize
:
CUtlVector
<
float32
>
56 (0x38)
m_vecOutsideField
:
CUtlVector
<
CSteamAudioAmbisonicsField
>
80 (0x50)
m_vecInsideSmallSizeField
:
CUtlVector
<
CSteamAudioAmbisonicsField
>
104 (0x68)
m_movables
:
CSteamAudioMovableBakedData
<
CSteamAudioBakedDimensionsData
>
= {"m_vecData":[],"m_vecInitialTransforms":[],"m_vecAABBs":[],"m_vecKeys":[]}
128 (0x80)
Also in
Counter-Strike 2
Deadlock