Source 2 Viewer
  • CSteamAudioBakedMaterialsData
  • CSteamAudioBakedOcclusionData
  • CSteamAudioBakedPathingData
  • CSteamAudioBakedReverbData
  • CSteamAudioCompressedReverb
  • CSteamAudioProbeData
  • CSteamAudioProbeGrid
  • CSteamAudioProbeLineSegment
  • CSteamAudioSceneData
  • SteamAudioCustomDataDimensionsSettings_t
  • SteamAudioCustomDataOcclusionSettings_t
  • SteamAudioPathSettings_t
  • SteamAudioReverbClusteringSettings_t
  • SteamAudioReverbCompressionSettings_t
  • SteamAudioReverbSettings_t
  • AlphaCropAxis_t
  • CTextureSheetDoc
  • CTextureSheetDoc_Frame
  • CTextureSheetDoc_Sequence
  • CTextureSheetDoc_SequenceDecalParams
  • PackingMode_t
  • SeqMode_t
  • SequenceAlphaCropMode_t
  • SequenceChannelMode_t
  • SequenceLoopMode_t
  • CRangeFloat
  • CRangeInt
  • CLightRigBackground
  • CLightRigExposure
  • CLightRigGrid
  • CLightRigLight
  • CLightRigPointLight
  • CLightRigPostProcessing
  • CLightRigSky
  • CLightRigSpotLight
  • CLightRigSunLight
  • CLightRigVMap
  • CToolSceneLightRig
  • LightRigType_t
  • AssetEditInfoFilterFunc_t
  • AssetEngineCommand_t
  • AssetWarningFixType_t
  • AutoTagVDataCondition_t
  • CAssetInfoFilterParams
  • CAssetTagInfo
  • CAssetTypeConfig
  • CAssetWarning
  • CAssetWarningCheck
  • CBaseToolInfo
  • CBitmapAssetTypeInfo
  • CDetailPropModel
  • CDetailPropType
  • CEngineToolInfo
  • CExternalToolInfo
  • CManifestInfo
  • CMapAssetTypeInfo
  • CModuleManifests
  • CResourceAssetTypeInfo
  • CSimpleAssetTypeInfo
  • CSubassetTypeInfo
  • CToolsConfig
  • CVMMDAssetTypeInfo
  • InfoDataFilter_t
  • ResourceBlockTypeInfo_t
  • ResourceDataEncodingType_t
  • IPhysAggregateInstance
  • IPhysicsBody
  • IPhysicsJoint
  • IPhysicsParticleRope
  • IPhysicsPlayerController
  • IPhysicsRagdollControl
  • vphysics_save_cphysicsbody_t
  • vphysics_save_ragdoll_control_t
  • AggregateInstanceStreamOnDiskData_t
Type / to search
  1. Deadlock
  2. texturelib
  3. CTextureSheetDoc_Sequence

CTextureSheetDoc_Sequence

  • m_ChannelMode: SequenceChannelMode_t = "RGBA"0 (0x00)
    MPropertyAutoRebuildOnChange
  • m_LoopMode: SequenceLoopMode_t = "CLAMP"4 (0x04)
  • m_AlphaCropMode: SequenceAlphaCropMode_t = "NONE"8 (0x08)
  • m_DecalParams: CTextureSheetDoc_SequenceDecalParams12 (0x0C)
    MPropertySuppressExpr: "!__SheetFileHasDecalParams"
  • m_Frames: CUtlVector< CTextureSheetDoc_Frame >48 (0x30)
    MPropertyAutoExpandSelf
Referenced by (1)
CTextureSheetDocm_Sequences
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.