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CVoiceContainerRealtimeFMSineWave
CVoiceContainerSelector
CVoiceContainerSet
CVoiceContainerSetElement
CVoiceContainerShapedNoise
CVoiceContainerStaticAdditiveSynth
CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
CVoiceContainerStaticAdditiveSynth::CHarmonic
CVoiceContainerStaticAdditiveSynth::CTone
CVoiceContainerSwitch
CVoiceContainerTapePlayer
EMidiNote
EMode_t
EWaveform
PlayBackMode_t
steamaudio (17)
CSteamAudioAmbisonicsField
CSteamAudioBakedDimensionsData
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib (10)
AlphaCropAxis_t
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2 (2)
CRangeFloat
CRangeInt
toolscene (12)
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2 (26)
AssetEditInfoFilterFunc_t
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetInfoFilterParams
CAssetTagInfo
CAssetTypeConfig
CAssetWarning
CAssetWarningCheck
CBaseToolInfo
CBitmapAssetTypeInfo
CDetailPropModel
CDetailPropType
CEngineToolInfo
CExternalToolInfo
CManifestInfo
CMapAssetTypeInfo
CModuleManifests
CResourceAssetTypeInfo
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Deadlock
steamaudio
CSteamAudioBakedOcclusionData
CSteamAudioBakedOcclusionData
m_settings
:
SteamAudioCustomDataOcclusionSettings_t
0 (0x00)
m_probes
:
CSteamAudioProbeData
16 (0x10)
m_vecPathingRatio
:
CUtlVector
<
float32
>
24 (0x18)
m_vecPathingDeviation
:
CUtlVector
<
float32
>
48 (0x30)
m_vecReflectionRatio
:
CUtlVector
<
float32
>
72 (0x48)
Also in
Counter-Strike 2
Dota 2