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Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
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4,516
Classes
3,881
Enums
635
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852
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19
Networked
414
VData
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Exclusive
482
CVoiceContainerLoopXFade
CVoiceContainerMultiBlender
CVoiceContainerNull
CVoiceContainerParameterBlender
CVoiceContainerRandomSampler
CVoiceContainerRealtimeFMSineWave
CVoiceContainerSelector
CVoiceContainerSet
CVoiceContainerSetElement
CVoiceContainerShapedNoise
CVoiceContainerStaticAdditiveSynth
CVoiceContainerStaticAdditiveSynth::CGainScalePerInstance
CVoiceContainerStaticAdditiveSynth::CHarmonic
CVoiceContainerStaticAdditiveSynth::CTone
CVoiceContainerSwitch
CVoiceContainerTapePlayer
CVoiceContainerVsndRadioButton
CVoiceContainerVsndTrigger
CVsndRadioButtonSlot
CVsndTriggerSlot
EMidiNote
EMode_t
EVsndPlaybackMode
EVsndTriggerMode
EWaveform
PlayBackMode_t
steamaudio
17
CSteamAudioAmbisonicsField
CSteamAudioBakedDimensionsData
CSteamAudioBakedMaterialsData
CSteamAudioBakedOcclusionData
CSteamAudioBakedPathingData
CSteamAudioBakedReverbData
CSteamAudioCompressedReverb
CSteamAudioProbeData
CSteamAudioProbeGrid
CSteamAudioProbeLineSegment
CSteamAudioSceneData
SteamAudioCustomDataDimensionsSettings_t
SteamAudioCustomDataOcclusionSettings_t
SteamAudioPathSettings_t
SteamAudioReverbClusteringSettings_t
SteamAudioReverbCompressionSettings_t
SteamAudioReverbSettings_t
texturelib
14
AlphaCropAxis_t
CImageProcessor
CInputTexture
CTextureOutputChannel
CTextureSheetDoc
CTextureSheetDoc_Frame
CTextureSheetDoc_Sequence
CTextureSheetDoc_SequenceDecalParams
CVtex
PackingMode_t
SeqMode_t
SequenceAlphaCropMode_t
SequenceChannelMode_t
SequenceLoopMode_t
tier2
2
CRangeFloat
CRangeInt
toolscene
12
CLightRigBackground
CLightRigExposure
CLightRigGrid
CLightRigLight
CLightRigPointLight
CLightRigPostProcessing
CLightRigSky
CLightRigSpotLight
CLightRigSunLight
CLightRigVMap
CToolSceneLightRig
LightRigType_t
toolutils2
23
AssetEngineCommand_t
AssetWarningFixType_t
AutoTagVDataCondition_t
CAssetTagInfo
Type
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Counter-Strike 2
soundsystem_voicecontainers
CVsndTriggerSlot
CVsndTriggerSlot
136 bytes (0x88), align 8
Source
Used by fields
Show all 16
CVoiceContainerVsndTrigger
m_slot1
CVoiceContainerVsndTrigger
m_slot2
CVoiceContainerVsndTrigger
m_slot3
CVoiceContainerVsndTrigger
m_slot4
CVoiceContainerVsndTrigger
m_slot5
CVoiceContainerVsndTrigger
m_slot6
CVoiceContainerVsndTrigger
m_slot7
CVoiceContainerVsndTrigger
m_slot8
Also in
Dota 2
Deadlock
Fields
Name
Type
Offset
m_bEnableVsnd
bool
= true
0
0x00
MPropertyFriendlyName
: "Enable Vsnd"
MPropertyGroupName
: "Vsnd"
m_vsnd
CSoundContainerReference
8
0x08
MPropertyFriendlyName
: "Vsnd File"
MPropertyGroupName
: "Vsnd"
m_bEnableEndcap
bool
40
0x28
MPropertyFriendlyName
: "Enable Endcap"
MPropertyGroupName
: "Endcap"
m_endcapVsnd
CSoundContainerReference
48
0x30
MPropertyFriendlyName
: "Endcap Vsnd (Stop)"
MPropertyGroupName
: "Endcap"
m_bEnableLoopcap
bool
80
0x50
MPropertyFriendlyName
: "Enable Loopcap"
MPropertyGroupName
: "Loopcap"
m_loopcapVsnd
CSoundContainerReference
88
0x58
MPropertyFriendlyName
: "Loopcap Vsnd (Loop)"
MPropertyGroupName
: "Loopcap"
m_volume
float32
= 1
120
0x78
MPropertyFriendlyName
: "Volume"
m_fadeOut
float32
124
0x7C
MPropertyFriendlyName
: "Fade Out (sec)"
m_mode
EVsndTriggerMode
= "Trigger"
128
0x80
MPropertyFriendlyName
: "Mode"