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EDestructiblePartDamagePassThroughType

uint32_tSource

Members

NameValueHex
MPropertyDescription: "Damage reduces the part's health pool and the owner entity equally."
MPropertyDescription: "Damage reduces the part's health pool but not the owner entity until destroyed. (i.e., limited armour)"
MPropertyDescription: "Damage is completely ignored - i.e., this part ignores the health value and does not send damage to the owner entity."
MPropertyDescription: "Damage reduces the owner entity but not the part (health is ignored): part can only be destroyed by gibbing or procedurally."