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EFeatureBanReason
EFencerUltState_t
EFireMode_t
EFlexSlotTypes_t
EFlightState
EFlinchType
EGCBaseClientMsg
EGCBaseMsg
EGCCitadelClientMessages
EGCCitadelCommonMessages
EGCCitadelServerMessages
EGCEconBaseMsg
EGCItemMsg
EGCMsgInitiateTradeResponse
EGCMsgResponse
EGCMsgUseItemResponse
EGCPlatform
EGCServerLobbyData
EGCServerSignoutData
EGameState
EGravestoneState
EGuidedBotMatchObjective
EHUDElementButtonHintLocType_t
EHUDElementButtonHintSide_t
EHUDElementButtonType_t
EHapticPulseType
EHealingTypes
EHeroReleaseVoteOption_August2025
EHeroReleaseVoteOption_January2026
EHeroReleaseVoteOption_None
EHeroSceneStyle
EHeroType
EHideoutButtonAction
EHideoutButtonInteractStyle
EInButtonState
EItemSlotTypes_t
EJetpackMode_t
EJumpType_t
EKnockDownTypes
ELOSCheck
ELashGrappleState
ELassoHoldPosition
ELeapState_t
ELobbyServerState
ELockonState
ELootTableEntryType
EMantleType
EMatchTrackedStatImpl
EMaxSpeedState
EMeleeHold_AttackState
EMeleeHold_AttackType
EMidStairsLocation_t
EMiniMapMarkerType_t
EMinimapHeight
EMinimapRevealReason
EModTier_t
EModifierEvent
EModifierPriority
EModifierScriptVariantType
EModifierScriptedEvent
EModifierState
EModifierValue
EMusicState_t
ENPCBehaviorOverride_t
ENetworkDisconnectionReason
ENeutralTrooperType
ENeutralWeakPointType
ENewSettingsBadge
ENextAttackDelayReason_t
EObjectivePositions_t
EPlayOfTheGameReplayTrigger
EPlayOfTheGameState
EPlayerPlayState
EPlayerSprayStatus
EPlayerTrackedStatImpl
EPreviewStatFlags
EProceduralRagdollWeightIndexPropagationMethod
EProfileCardSlotType
EProgressType_t
EPropertyValueContext
Type
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Deadlock
client
EGameState
EGameState
uint32_t
EGameState_Invalid
=
0
0x00
EGameState_Init
=
1
0x01
EGameState_WaitingForPlayersToJoin
=
2
0x02
EGameState_HeroSelection
=
3
0x03
EGameState_MatchIntro
=
4
0x04
EGameState_WaitForMapToLoad
=
5
0x05
EGameState_PreGameWait
=
6
0x06
EGameState_GameInProgress
=
7
0x07
EGameState_PostGame
=
8
0x08
EGameState_PostGame_PlayOfTheGame
=
9
0x09
EGameState_Abandoned
=
10
0x0A
EGameState_End
=
11
0x0B
Referenced by (2)
C_CitadelGameRules
m_eGameState
CCitadelGameRules
m_eGameState