Source 2 Viewer
  • EGCMsgUseItemResponse
  • EGCPlatform
  • EGCServerLobbyData
  • EGCServerSignoutData
  • EGameState
  • EGravestoneState
  • EGuidedBotMatchObjective
  • EHUDElementButtonHintLocType_t
  • EHUDElementButtonHintSide_t
  • EHUDElementButtonType_t
  • EHapticPulseType
  • EHealingTypes
  • EHeroReleaseVoteOption_August2025
  • EHeroReleaseVoteOption_January2026
  • EHeroReleaseVoteOption_None
  • EHeroSceneStyle
  • EHeroType
  • EHideoutButtonAction
  • EHideoutButtonInteractStyle
  • EInButtonState
  • EItemSlotTypes_t
  • EJetpackMode_t
  • EJumpType_t
  • EKnockDownTypes
  • ELOSCheck
  • ELashGrappleState
  • ELassoHoldPosition
  • ELeapState_t
  • ELobbyServerState
  • ELockonState
  • ELootTableEntryType
  • EMantleType
  • EMatchTrackedStatImpl
  • EMaxSpeedState
  • EMeleeHold_AttackState
  • EMeleeHold_AttackType
  • EMidStairsLocation_t
  • EMiniMapMarkerType_t
  • EMinimapHeight
  • EMinimapRevealReason
  • EModTier_t
  • EModifierEvent
  • EModifierPriority
  • EModifierScriptVariantType
  • EModifierScriptedEvent
  • EModifierState
  • EModifierValue
  • EMusicState_t
  • ENPCBehaviorOverride_t
  • ENetworkDisconnectionReason
  • ENeutralTrooperType
  • ENeutralWeakPointType
  • ENewSettingsBadge
  • ENextAttackDelayReason_t
  • EObjectivePositions_t
  • EPlayOfTheGameReplayTrigger
  • EPlayOfTheGameState
  • EPlayerPlayState
  • EPlayerSprayStatus
  • EPlayerTrackedStatImpl
  • EPreviewStatFlags
  • EProceduralRagdollWeightIndexPropagationMethod
  • EProfileCardSlotType
  • EProgressType_t
  • EPropertyValueContext
  • EProtoDebugVisiblity
  • EQueryCvarValueStatus
  • EQuickCastMode
  • ERejuvenatorRespawnMechanic
  • ERocketeerState
  • ESOMsg
  • EShopFilters_t
  • EShopGroups
  • ESkullState_t
  • ESource2PlayStatsFieldType
  • ESourceEngine
  • ESplitScreenMessageType
  • ESprintAnimState
  • EStatsType
  • EStreetBrawlGameState
Type / to search
  1. Deadlock
  2. client
  3. EInButtonState

EInButtonState

uint32_t
  • IN_BUTTON_UP = 00x00
  • IN_BUTTON_DOWN = 10x01
  • IN_BUTTON_DOWN_UP = 20x02
  • IN_BUTTON_UP_DOWN = 30x03
  • IN_BUTTON_UP_DOWN_UP = 40x04
  • IN_BUTTON_DOWN_UP_DOWN = 50x05
  • IN_BUTTON_DOWN_UP_DOWN_UP = 60x06
  • IN_BUTTON_UP_DOWN_UP_DOWN = 70x07
  • IN_BUTTON_STATE_COUNT = 80x08
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Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.