Source 2 Viewer
  • EGCBaseClientMsg
  • EGCBaseMsg
  • EGCEconBaseMsg
  • EGCItemMsg
  • EGCMsgInitiateTradeResponse
  • EGCMsgResponse
  • EGCMsgUseItemResponse
  • EGCPlatform
  • EGuildAuditAction
  • EGuildChatType
  • EGuildEventAuditAction
  • EHapticPulseType
  • EHeroCodexEntryStatType
  • EHeroRelicRarity
  • EHeroSelectionText
  • EHeroStatType
  • EHighPriorityMMState
  • EHighlightNumberFormat
  • EHighlightScoreComparison
  • EInButtonState
  • EItemBattlerAuditAction
  • EItemBattlerGameState
  • EItemEditorReservationResult
  • EItemSuggestPreference
  • ELaneSelection
  • ELaneSelectionFlags
  • ELaneType
  • ELanguage
  • ELeagueAuditAction
  • ELeagueBroadcastProvider
  • ELeagueDivision
  • ELeagueNodeGroupType
  • ELeagueNodeType
  • ELeaguePhase
  • ELeagueRegion
  • ELeagueStatus
  • ELeagueTier
  • ELeagueTierCategory
  • ELobbyMemberCoachRequestState
  • EMatch3LevelFlags
  • EMatchBehaviorScoreVariance
  • EMatchGroupServerStatus
  • EMatchOutcome
  • EMatchTrackedStatImpl
  • EMonsterHunterAuditAction
  • EMonsterHunterCodexAuthor
  • EMonsterHunterCodexEntryReward
  • EMonsterHunterMaterialRarity
  • EMonsterHunterMaterialTradeConversion
  • EMonsterHunterMaterialsSource_t
  • EMonsterHunterSmallRewardCategory
  • ENPCBehaviorOverride_t
  • ENetworkDisconnectionReason
  • ENewBloomGiftingResponse
  • ENewSettingsBadge
  • EOverwatchConviction
  • EOverwatchReportReason
  • EOverworldAuditAction
  • EOverworldCharacterVisibility
  • EOverworldEncounterRewardStyle
  • EOverworldFortuneModifier
  • EOverworldFortuneRequirement
  • EOverworldFortuneReward
  • EOverworldIntroProgressState
  • EOverworldMinigameAction
  • EOverworldNodeAlertState
  • EOverworldNodeFlags
  • EOverworldNodeState
  • EOverworldPathState
  • EOverworldProgressionType
  • EOverworldTokenType
  • EPartyBeaconType
  • EPartyMatchmakingFlags
  • EPerformAttackFlags
  • EPingMinimapAnimType
  • EPingMinimapDrawCondition
  • EPingSource
  • EPlayerChallengeHistoryType
  • EPlayerCoachMatchFlag
  • EPlayerInventorySnapshotFlags
Type / to search
  1. Dota 2
  2. client
  3. EInButtonState

EInButtonState

uint32_t
  • IN_BUTTON_UP = 00x00
  • IN_BUTTON_DOWN = 10x01
  • IN_BUTTON_DOWN_UP = 20x02
  • IN_BUTTON_UP_DOWN = 30x03
  • IN_BUTTON_UP_DOWN_UP = 40x04
  • IN_BUTTON_DOWN_UP_DOWN = 50x05
  • IN_BUTTON_DOWN_UP_DOWN_UP = 60x06
  • IN_BUTTON_UP_DOWN_UP_DOWN = 70x07
  • IN_BUTTON_STATE_COUNT = 80x08
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.