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  • EEvent
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  • EGCMsgUseItemResponse
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Type / to search
  1. Dota 2
  2. client
  3. EGCMsgUseItemResponse

EGCMsgUseItemResponse

uint32_t
  • k_EGCMsgUseItemResponse_ItemUsed = 00x00
  • k_EGCMsgUseItemResponse_GiftNoOtherPlayers = 10x01
  • k_EGCMsgUseItemResponse_ServerError = 20x02
  • k_EGCMsgUseItemResponse_MiniGameAlreadyStarted = 30x03
  • k_EGCMsgUseItemResponse_ItemUsed_ItemsGranted = 40x04
  • k_EGCMsgUseItemResponse_DropRateBonusAlreadyGranted = 50x05
  • k_EGCMsgUseItemResponse_NotInLowPriorityPool = 60x06
  • k_EGCMsgUseItemResponse_NotHighEnoughLevel = 70x07
  • k_EGCMsgUseItemResponse_EventNotActive = 80x08
  • k_EGCMsgUseItemResponse_ItemUsed_EventPointsGranted = 90x09
  • k_EGCMsgUseItemResponse_MissingRequirement = 100x0A
  • k_EGCMsgUseItemResponse_EmoticonUnlock_NoNew = 110x0B
  • k_EGCMsgUseItemResponse_EmoticonUnlock_Complete = 120x0C
  • k_EGCMsgUseItemResponse_ItemUsed_Compendium = 130x0D
  • k_EGCMsgUseItemResponse_CannotUseWhileUntradable = 140x0E
  • k_EGCMsgUseItemResponse_CannotBeUsedByAccount = 150x0F
  • k_EGCMsgUseItemResponse_RecipientCannotRecieve = 160x10
Also in
Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.