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EKnockDownTypes
ELOSCheck
ELashGrappleState
ELassoHoldPosition
ELeapState_t
ELobbyServerState
ELockonState
ELootTableEntryType
EMantleType
EMatchTrackedStatImpl
EMaxSpeedState
EMeleeHold_AttackState
EMeleeHold_AttackType
EMidStairsLocation_t
EMiniMapMarkerType_t
EMinimapHeight
EMinimapRevealReason
EModTier_t
EModifierEvent
EModifierPriority
EModifierScriptVariantType
EModifierScriptedEvent
EModifierState
EModifierValue
EMusicState_t
ENPCBehaviorOverride_t
ENetworkDisconnectionReason
ENeutralTrooperType
ENeutralWeakPointType
ENewSettingsBadge
ENextAttackDelayReason_t
EObjectivePositions_t
EPlayOfTheGameReplayTrigger
EPlayOfTheGameState
EPlayerPlayState
EPlayerSprayStatus
EPlayerTrackedStatImpl
EPreviewStatFlags
EProceduralRagdollWeightIndexPropagationMethod
EProfileCardSlotType
EProgressType_t
EPropertyValueContext
EProtoDebugVisiblity
EQueryCvarValueStatus
EQuickCastMode
ERejuvenatorRespawnMechanic
ERocketeerState
ESOMsg
EShopFilters_t
EShopGroups
ESkullState_t
ESource2PlayStatsFieldType
ESourceEngine
ESplitScreenMessageType
ESprintAnimState
EStatsType
EStreetBrawlGameState
ESwingState_t
ETEProtobufIds
ETeamTrackedStatImpl
ETelepunchState_t
ETier3Phase_t
ETier3State_t
ETrackedProjectileTarget_t
ETrackedStatAggregate
EViscousBowlingBallState_t
EWallAttachState
EWallJumpFacing
EWeakPointBreakBehavior
EWraithCardType
EconEntityParticleDisableMode_t
EngineCountdownTimer
EngineLoopState_t
EntityAttachmentType_t
EntityDisolveType_t
EntityDistanceMode_t
EntityEffects_t
EntityPlatformTypes_t
EntityRenderAttribute_t
EntitySubclassScope_t
Type
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Deadlock
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EModifierPriority
EModifierPriority
uint32_t
MODIFIER_PRIORITY_LOW
=
0
0x00
MODIFIER_PRIORITY_NORMAL
=
1
0x01
MODIFIER_PRIORITY_HIGH
=
2
0x02
MODIFIER_PRIORITY_ULTRA
=
3
0x03
MODIFIER_PRIORITY_SUPER_ULTRA
=
4
0x04