Source 2 Viewer
  • ECitadelHintFeature
  • ECitadelLeaderboardRegion
  • ECitadelLobbyTeam
  • ECitadelMMPreference
  • ECitadelMatchAuxStat
  • ECitadelMatchMode
  • ECitadelNewPlayerProgressFlag
  • ECitadelObjective
  • ECitadelPingLocation_t
  • ECitadelPingMessageRecipients_t
  • ECitadelPingWheelMessageType_t
  • ECitadelPingWheelSound_t
  • ECitadelRandomRollTypes
  • ECitadelRegionMode
  • ECitadelStatCategory
  • ECitadelStatusImpact
  • ECitadelTargetAbilityEffects
  • ECitadelTeamObjective
  • ECitadelWeaponAttributes
  • ECitadelWeaponTypes
  • EClientUIEvent
  • EClimbRopeState_t
  • ECommendType
  • ECrateLootType_t
  • ECurrencySource
  • ECurrencyType
  • ECustomGameInstallStatus
  • EDamageFlashFlags
  • EDamageFlashType
  • EDeathSequence
  • EDemoCommands
  • EDenyDistributionType
  • EDestructiblePartDamagePassThroughType
  • EDestructiblePartRadiusDamageApplyType
  • EDestructibleParts_DestroyParameterFlags
  • EDevBanReason
  • EEscortActivity
  • EFeatureBanReason
  • EFencerUltState_t
  • EFireMode_t
  • EFlexSlotTypes_t
  • EFlightState
  • EFlinchType
  • EGCBaseClientMsg
  • EGCBaseMsg
  • EGCCitadelClientMessages
  • EGCCitadelCommonMessages
  • EGCCitadelServerMessages
  • EGCEconBaseMsg
  • EGCItemMsg
  • EGCMsgInitiateTradeResponse
  • EGCMsgResponse
  • EGCMsgUseItemResponse
  • EGCPlatform
  • EGCServerLobbyData
  • EGCServerSignoutData
  • EGameState
  • EGravestoneState
  • EGuidedBotMatchObjective
  • EHUDElementButtonHintLocType_t
  • EHUDElementButtonHintSide_t
  • EHUDElementButtonType_t
  • EHapticPulseType
  • EHealingTypes
  • EHeroReleaseVoteOption_August2025
  • EHeroReleaseVoteOption_January2026
  • EHeroReleaseVoteOption_None
  • EHeroSceneStyle
  • EHeroType
  • EHideoutButtonAction
  • EHideoutButtonInteractStyle
  • EInButtonState
  • EItemSlotTypes_t
  • EJetpackMode_t
  • EJumpType_t
  • EKnockDownTypes
  • ELOSCheck
  • ELashGrappleState
  • ELassoHoldPosition
  • ELeapState_t
Type / to search
  1. Deadlock
  2. client
  3. ECitadelWeaponTypes

ECitadelWeaponTypes

uint32_t
  • ECitadelWeapon_Invalid = -10xFFFFFFFF
  • ECitadelWeapon_Pistol = 00x00
  • ECitadelWeapon_SMG = 10x01
  • ECitadelWeapon_Rifle = 20x02
  • ECitadelWeapon_MiniGun = 30x03
  • ECitadelWeapon_Shotgun = 40x04
  • ECitadelWeapon_Bow = 50x05
  • ECitadelWeapon_Laser = 60x06
  • ECitadelWeapon_Projectile = 70x07
Referenced by (1)
HeroStatsUI_tm_eWeaponType
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.