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  3. ECitadelWeaponAttributes

ECitadelWeaponAttributes

uint16_t
  • EWeaponAttribute_None = 00x00
    MPropertyFriendlyName: "None"
  • EWeaponAttribute_RapidFire = 10x01
    MPropertyFriendlyName: "Rapid Fire"
  • EWeaponAttribute_BurstFire = 20x02
    MPropertyFriendlyName: "Burst Fire"
  • EWeaponAttribute_Spreadshot = 40x04
    MPropertyFriendlyName: "Spreadshot"
  • EWeaponAttribute_BeamWeapon = 80x08
    MPropertyFriendlyName: "Beam Weapon"
  • EWeaponAttribute_CloseRange = 160x10
    MPropertyFriendlyName: "Close Range"
  • EWeaponAttribute_MediumRange = 320x20
    MPropertyFriendlyName: "Medium Range"
  • EWeaponAttribute_LongRange = 640x40
    MPropertyFriendlyName: "Long Range"
  • EWeaponAttribute_HeavyHitter = 1280x80
    MPropertyFriendlyName: "Heavy Hitter"
  • EWeaponAttribute_Projectile = 2560x0100
    MPropertyFriendlyName: "Projectile"
  • EWeaponAttribute_Bouncy = 5120x0200
    MPropertyFriendlyName: "Bouncy"
Referenced by (1)
CitadelStatsWeaponDisplay_tm_eWeaponAttributes
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.