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C_WeaponStunStick
C_WeaponZipline
C_Weapon_SLAM
C_World
C_WorldUIInteractController
C_XenBlindZombieSpores
C_XenFoliageTurretProjectile
C_XenHearingFlower
C_fogplayerparams_t
CarryType_t
Class_T
CombineClasses_t
CountdownTimer
DamageOptions_t
DoorState_t
EHLVRWeaponType
EShotgunAutoloaderState
EShotgunGrenadeState
EShotgunSpeedLoaderState
EShotgunStates
EShotgunTubeState
EntityDisolveType_t
GGState_t
GameActivity_t
GrabLocation_t
HLVRConsoleStationState_t
HLVRConsoleTankState_t
HLVRCraftingStation_t
HLVRGloveBonemergeTarget_t
HLVRHealthStationState_t
HLVRInventoryItem_t
HLVRSteamStat_Global
HLVRSteamStat_PerSlotPerChapter
HandHistoryInfo_t
HierarchyType_t
IClientAlphaProperty
IDamageHandler
IPlayerTeleportListener
IRagdoll
IVehicle
IntervalTimer
JiggleData
LOSSpeculativeMuzzle_t
LadderMove_t
LatchDirtyPermission_t
MaterialModifyMode_t
MoveCollide_t
MoveType_t
NPC_STATE
OnFrame
ParticleIndex_t
PerformanceMode_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PoseController_FModType_t
PostProcessParameterNames_t
PostProcessParameters_t
PrecipitationType_t
RagdollBlendDirection
RenderFx_t
RenderMode_t
ScreenEffectType_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShatterPanelMode
ShatterSurface_t
SlideMaterialList_t
SolidType_t
SurroundingBoundsType_t
TeleportGoalData_t
TimedEvent
TimelineCompression_t
TonemapParameters_t
TransitioningLayer_t
UpgradeEntry_t
VPhysicsCollisionAttribute_t
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Half-Life: Alyx
client
EShotgunStates
EShotgunStates
uint32_t
CLOSED_NOTFULL
=
0
0x00
CLOSED_LOADED_NOCHAMBER
=
1
0x01
CLOSED_READY
=
2
0x02
OPEN_EMPTY
=
3
0x03
OPEN_PARTIAL
=
4
0x04
OPEN_FULLY_LOADED
=
5
0x05
LOW_AMMO
=
6
0x06