Source 2 Viewer
  • C_XenFoliageTurretProjectile
  • C_XenHearingFlower
  • C_fogplayerparams_t
  • CarryType_t
  • Class_T
  • CombineClasses_t
  • CountdownTimer
  • DamageOptions_t
  • DoorState_t
  • EHLVRWeaponType
  • EShotgunAutoloaderState
  • EShotgunGrenadeState
  • EShotgunSpeedLoaderState
  • EShotgunStates
  • EShotgunTubeState
  • EntityDisolveType_t
  • GGState_t
  • GameActivity_t
  • GrabLocation_t
  • HLVRConsoleStationState_t
  • HLVRConsoleTankState_t
  • HLVRCraftingStation_t
  • HLVRGloveBonemergeTarget_t
  • HLVRHealthStationState_t
  • HLVRInventoryItem_t
  • HLVRSteamStat_Global
  • HLVRSteamStat_PerSlotPerChapter
  • HandHistoryInfo_t
  • HierarchyType_t
  • IClientAlphaProperty
  • IDamageHandler
  • IPlayerTeleportListener
  • IRagdoll
  • IVehicle
  • IntervalTimer
  • JiggleData
  • LOSSpeculativeMuzzle_t
  • LadderMove_t
  • LatchDirtyPermission_t
  • MaterialModifyMode_t
  • MoveCollide_t
  • MoveType_t
  • NPC_STATE
  • OnFrame
  • ParticleIndex_t
  • PerformanceMode_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PoseController_FModType_t
  • PostProcessParameterNames_t
  • PostProcessParameters_t
  • PrecipitationType_t
  • RagdollBlendDirection
  • RenderFx_t
  • RenderMode_t
  • ScreenEffectType_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShatterPanelMode
  • ShatterSurface_t
  • SlideMaterialList_t
  • SolidType_t
  • SurroundingBoundsType_t
  • TeleportGoalData_t
  • TimedEvent
  • TimelineCompression_t
  • TonemapParameters_t
  • TransitioningLayer_t
  • UpgradeEntry_t
  • VPhysicsCollisionAttribute_t
  • ValueRemapperHapticsType_t
  • ValueRemapperInputType_t
  • ValueRemapperMomentumType_t
  • ValueRemapperOutputType_t
  • ValueRemapperRatchetType_t
  • ViewLockData_t
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. HLVRConsoleStationState_t

HLVRConsoleStationState_t

uint32_t
  • CombineConsole_Closed = 00x00
  • CombineConsole_OpeningStart = 10x01
  • CombineConsole_OpeningFinish = 20x02
  • CombineConsole_OpenIdle = 30x03
  • CombineConsole_BatteryOpen = 40x04
  • CombineConsole_BatteryOpening = 50x05
  • CombineConsole_BatteryIdle = 60x06
  • CombineConsole_BatteryAdded = 70x07
  • CombineConsole_BatteryClosing = 80x08
  • CombineConsole_BatteryClosed = 90x09
  • CombineConsole_BatteryRackRetract = 100x0A
  • CombineConsole_ConsoleActivate = 110x0B
  • CombineConsole_Active = 120x0C
  • CombineConsole_ClosingStart = 130x0D
  • CombineConsole_ClosingRacks = 140x0E
  • CombineConsole_ClosingHandlePlate = 150x0F
  • CombineConsole_ClosingFinish = 160x10
  • CombineConsole_TurnOn = 170x11
  • CombineConsole_StartHologram = 180x12
  • CombineConsole_WaitForButtonPush = 190x13
  • CombineConsole_FireOutput = 200x14
  • CombineConsole_Finished = 210x15
  • CombineConsole_ResetStart = 220x16
  • CombineConsole_ResetFinish = 230x17
  • CombineConsole_SpawnOpenStart = 240x18
  • CombineConsole_SpawnOpenFinish = 250x19
Machine-readable data for scripts and AI agents: llms.txt.