Inherits from (442 fields)
- m_nKillingDamageType: int32
- m_aimYaw: float32
- m_aimPitch: float32
- m_flShootAllowInterruptTime: float32
- m_flNextChargeTime: float32
- m_flNextDamageTime: float32
- m_flNextSideStepTime: float32
- m_bTopMuzzle: bool
- m_bEnableSquadShootDelay: bool
- m_bIsBleeding: bool
- m_eDodgeActivity: int32
- m_bDisableShooting: bool
- m_bFlashlightInEyes: bool
- m_flPupilDilateTime: float32
- m_bPlanted: bool
- m_bLastCanPlantHere: bool
- m_bMissLeft: bool
- m_nFlechettesQueued: int32
- m_nClampedShots: int32
- m_flNextRangeAttack2Time: float32
- m_flNextFlechetteTime: float32
- m_flNextMeleeTime: float32
- m_flTeslaStopTime: float32
- m_fCorneredTimer: float32
- m_bInLargeOutdoorMap: bool
- m_flTimeSawEnemyAgain: float32
- m_flTimeNextSiegeTargetAttack: float32
- COND_HUNTER_STAGGERED: int32
- COND_HUNTER_IS_INDOORS: int32
- COND_HUNTER_CANT_PLANT: int32
- SQUAD_SLOT_RUN_SHOOT: int32
- gm_flMinigunDistZ: float32
- gm_nTopGunAttachment: int32
- gm_nAimYawPoseParam: int32
- gm_nAimPitchPoseParam: int32
- gm_nBodyYawPoseParam: int32
- gm_nBodyPitchPoseParam: int32
- gm_flHeadRadius: float32
- gm_nUnplantedNode: int32
- gm_nPlantedNode: int32