Source 2 Viewer
  • CNPC_CombineDropship
  • CNPC_CombineGunship
  • CNPC_CombineS
  • CNPC_Crow
  • CNPC_Dog
  • CNPC_Eli
  • CNPC_EnemyFinder
  • CNPC_EnemyFinderCombineCannon
  • CNPC_FloorTurret
  • CNPC_Furniture
  • CNPC_Hunter
  • CNPC_Hunter::HunterEyeStates_t
  • CNPC_Kleiner
  • CNPC_Magnusson
  • CNPC_Manhack
  • CNPC_MetroPolice
  • CNPC_Pigeon
  • CNPC_PlayerCompanion
  • CNPC_PlayerCompanion::eCoverType
  • CNPC_PoisonZombie
  • CNPC_Proxy
  • CNPC_ReviverStorm
  • CNPC_RollerGrenade
  • CNPC_RollerMine
  • CNPC_Seagull
  • CNPC_Strider
  • CNPC_VRCitizen
  • CNPC_VRCitizenFemale
  • CNPC_VRCitizenMale
  • CNPC_VR_Barnacle
  • CNPC_VehicleDriver
  • CNPC_Vortigaunt
  • CNPC_Zombine
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNetworkedIKProceduralTargetContext
  • CNewWallHealth
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeClimb
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • CObjectPlacementTrigger
  • COffscreenParticleTexture
  • COrnamentProp
  • CParticleLight
  • CParticlePerformanceMonitor
  • CParticleSystem
  • CPassengerInfo
  • CPassengerRole
  • CPassengerSeat
  • CPassengerSeatTransition
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathParticleRope
  • CPathTrack
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysConvert
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysicalButton
  • CPhysicsCannister
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CNPC_BaseZombie
  4. CNPC_PoisonZombie

CNPC_PoisonZombie

Inherits from (501 fields)
CNPC_BaseZombieCAI_BaseActorCAI_BaseHumanoidCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_nCrabCount: int32
  • m_bCrabs: bool[3]
  • m_flNextCrabThrowTime: float32
  • m_flNextPainSoundTime: float32
  • m_bNearEnemy: bool
  • m_nThrowCrab: int32
  • SCHED_ZOMBIE_POISON_RANGE_ATTACK2: CUtlSymbolLarge
    static
  • SCHED_ZOMBIE_POISON_RANGE_ATTACK1: CUtlSymbolLarge
    static
Machine-readable data for scripts and AI agents: llms.txt.