Source 2 Viewer
  • CNPC_VRCitizenFemale
  • CNPC_VRCitizenMale
  • CNPC_VR_Barnacle
  • CNPC_VehicleDriver
  • CNPC_Vortigaunt
  • CNPC_Zombine
  • CNavVolumeBreadthFirstSearch
  • CNavVolumeCalculatedVector
  • CNavVolumeMarkupVolume
  • CNetworkedIKProceduralTargetContext
  • CNewWallHealth
  • CNodeEnt
  • CNodeEnt_InfoHint
  • CNodeEnt_InfoNodeAir
  • CNodeEnt_InfoNodeAirHint
  • CNodeEnt_InfoNodeClimb
  • CNodeEnt_InfoNodeHint
  • CNpcFootSweep
  • CNullEntity
  • CObjectPlacementTrigger
  • COffscreenParticleTexture
  • COrnamentProp
  • CParticleLight
  • CParticlePerformanceMonitor
  • CParticleSystem
  • CPassengerInfo
  • CPassengerRole
  • CPassengerSeat
  • CPassengerSeatTransition
  • CPathCorner
  • CPathCornerCrash
  • CPathKeyFrame
  • CPathParticleRope
  • CPathTrack
  • CPhysBallSocket
  • CPhysBox
  • CPhysConstraint
  • CPhysConvert
  • CPhysExplosion
  • CPhysFixed
  • CPhysForce
  • CPhysHinge
  • CPhysHingeAlias_phys_hinge_local
  • CPhysImpact
  • CPhysLength
  • CPhysMagnet
  • CPhysMotor
  • CPhysPulley
  • CPhysSlideConstraint
  • CPhysThruster
  • CPhysTorque
  • CPhysicalButton
  • CPhysicsCannister
  • CPhysicsEntitySolver
  • CPhysicsNPCSolver
  • CPhysicsProp
  • CPhysicsPropAlias_physics_prop
  • CPhysicsPropOverride
  • CPhysicsPropRespawnable
  • CPhysicsShake
  • CPhysicsSpring
  • CPhysicsWire
  • CPlasma
  • CPlayerBackpack
  • CPlayerCounterInfo
  • CPlayerInfo
  • CPlayerLocalData
  • CPlayerPeepholeTrigger
  • CPlayerPickupController
  • CPlayerResource
  • CPlayerState
  • CPointAimAt
  • CPointAngleSensor
  • CPointAngularVelocitySensor
  • CPointBonusMapsAccessor
  • CPointBroadcastClientCommand
  • CPointCamera
  • CPointClientCommand
  • CPointClientUIDialog
  • CPointClientUIWorldMoviePanel
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseTrigger
  4. CObjectPlacementTrigger

CObjectPlacementTrigger

Inherits from (149 fields)
CBaseTriggerCBaseToggleCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hCraftingStation: CHandle< CHLVRCraftingStation >
  • m_hWeapon: CHandle< CHLVR_Weapon_Base >
  • m_flIgnoreTouchPlacementTime: float32
  • m_flWeaponLeftTriggerAtTime: float32
Referenced by (2)
CHLVRCraftingStationm_hWeaponPlacementPositionCHLVRCraftingStationm_hCurrencyPlacementPosition
Machine-readable data for scripts and AI agents: llms.txt.