MNetworkVarNames
"Vector m_vecHitPos""Vector m_vecIKTarget"
Inherits from (402 fields)
- m_flAttackedByPlayerNoDamageTime: float32
- m_bMinigunHasLOS: bool
- m_flMinigunLOSChangeTime: float32
- m_bExploding: bool
- m_miniGunAmmo: int32
- m_miniGunDirectAmmo: int32
- m_nextShootTime: float32
- m_nextStompTime: float32
- m_ragdollTime: float32
- m_miniGunShootDuration: float32
- m_aimYaw: float32
- m_aimPitch: float32
- m_flSpeedScale: float32
- m_flTargetSpeedScale: float32
- m_BodyTargetBone: int32
- m_bDisableBoneFollowers: bool
- m_iVisibleEnemies: int32
- m_flTargetAcquiredTime: float32
- m_bCrouchLocked: bool
- m_bNoCrouchWalk: bool
- m_bDontCrouch: bool
- m_bNoMoveToLOS: bool
- m_bFastCrouch: bool
- m_idealHeight: float32
- m_HeightVelocity: float32
- m_prevYaw: float32
- m_doTurn: float32
- m_doLeft: float32
- m_doRight: float32
- m_flNextTurnAct: float32
- m_flTimeLastAlertSound: float32
- m_flTimeNextHuntSound: float32
- m_bUseAggressiveBehavior: bool
- m_flTimePlayerMissileDetected: float32
- m_bMinigunUseDirectFire: bool
- m_bFeetAreNotDangerous: bool
- m_bForcePlayerAsEnemy: bool
- gm_strideLength: float32
- m_poseMiniGunYaw: int32
- m_poseMiniGunPitch: int32
- gm_zCannonDist: float32
- gm_zMinigunDist: float32
- gm_YawControl: int32
- gm_PitchControl: int32
- gm_CannonAttachment: int32
- gm_BodyHeightPoseParam: int32
- COND_STRIDER_DO_FLICK: int32
- COND_TRACK_PATH_GO: int32
- COND_STRIDER_HAS_LOS_Z: int32