Source 2 Viewer
  • CSniperTarget
  • CSound
  • CSoundEnt
  • CSoundEventAABBEntity
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventParameter
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSparkTrail
  • CSphericalVignette
  • CSpotlightEnd
  • CSprayCan
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStriderMinigun
  • CStripWeapons
  • CSun
  • CTankTargetChange
  • CTankTrainAI
  • CTargetChangeGravity
  • CTargetGunshipCrash
  • CTeam
  • CTeamplayRules
  • CTeleportInvalidSpotTrigger
  • CTeleportTarget
  • CTempRagdollData
  • CTemplateNPCMaker
  • CTemporaryPlatform
  • CTesla
  • CTestEffect
  • CTestTraceline
  • CTextureBasedAnimatable
  • CTextureToggle
  • CThrustController
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTraversalModifierToLineTrigger
  • CTraversalModifierTrigger
  • CTraversalNoTeleportTrigger
  • CTraversalTeleportInterruptTrigger
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerCamera
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerHurtGhost
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerPlayerMovement
  • CTriggerPlayerOutOfAmmo
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CTripmineThrownPhysPropsTrigger
  • CTripmineTrigger
  • CTripmineWarningTrigger
  • CTurretBatteryPlacementTrigger
  • CTurretTipController
  • CVGuiScreen
  • CVGuiScreenTeam
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CStriderMinigun

CStriderMinigun

  • m_enableMode: MinigunMode_t
  • m_minigunState: int32
  • m_nextBulletTime: float32
  • m_burstTime: float32
  • m_nextTwitchTime: float32
  • m_randomState: int32
  • m_hTarget: CHandle< CBaseEntity >
  • m_yaw: StriderMinigunAnimController_t
  • m_pitch: StriderMinigunAnimController_t
  • m_bWarnedAI: bool
  • m_shootDuration: float32
  • m_vecAnchor: Vector
  • m_bOverrideEnemy: bool
  • m_vecLastTargetPos: Vector
  • m_iOnTargetShots: int32
Referenced by (1)
CNPC_Striderm_pMinigun
Machine-readable data for scripts and AI agents: llms.txt.