Source 2 Viewer
  • CSoundEventEntity
  • CSoundEventEntityAlias_snd_event_point
  • CSoundEventParameter
  • CSoundOpvarSetAABBEntity
  • CSoundOpvarSetEntity
  • CSoundOpvarSetOBBEntity
  • CSoundOpvarSetPointEntity
  • CSoundStackSave
  • CSparkTrail
  • CSphericalVignette
  • CSpotlightEnd
  • CSprayCan
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStriderMinigun
  • CStripWeapons
  • CSun
  • CTankTargetChange
  • CTankTrainAI
  • CTargetChangeGravity
  • CTargetGunshipCrash
  • CTeam
  • CTeamplayRules
  • CTeleportInvalidSpotTrigger
  • CTeleportTarget
  • CTempRagdollData
  • CTemplateNPCMaker
  • CTemporaryPlatform
  • CTesla
  • CTestEffect
  • CTestTraceline
  • CTextureBasedAnimatable
  • CTextureToggle
  • CThrustController
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTraversalModifierToLineTrigger
  • CTraversalModifierTrigger
  • CTraversalNoTeleportTrigger
  • CTraversalTeleportInterruptTrigger
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerCamera
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerHurtGhost
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerPlayerMovement
  • CTriggerPlayerOutOfAmmo
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CTripmineThrownPhysPropsTrigger
  • CTripmineTrigger
  • CTripmineWarningTrigger
  • CTurretBatteryPlacementTrigger
  • CTurretTipController
  • CVGuiScreen
  • CVGuiScreenTeam
  • CVRBarnacleTPInterruptTrigger
  • CVRGrenadeBomb
  • CVRGrenadeFrag
  • CVRGrenadeRemoteSticky
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CPointEntity
  4. CTankTrainAI

CTankTrainAI

Inherits from (95 fields)
CPointEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_hTrain: CHandle< CFuncTrackTrain >
  • m_hTargetEntity: CHandle< CBaseEntity >
  • m_soundPlaying: int32
  • m_startSoundName: CUtlSymbolLarge
  • m_engineSoundName: CUtlSymbolLarge
  • m_movementSoundName: CUtlSymbolLarge
  • m_targetEntityName: CUtlSymbolLarge
Also in
Counter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.