Source 2 Viewer
  • CSpotlightEnd
  • CSprayCan
  • CSprite
  • CSpriteAlias_env_glow
  • CSpriteOriented
  • CStriderMinigun
  • CStripWeapons
  • CSun
  • CTankTargetChange
  • CTankTrainAI
  • CTargetChangeGravity
  • CTargetGunshipCrash
  • CTeam
  • CTeamplayRules
  • CTeleportInvalidSpotTrigger
  • CTeleportTarget
  • CTempRagdollData
  • CTemplateNPCMaker
  • CTemporaryPlatform
  • CTesla
  • CTestEffect
  • CTestTraceline
  • CTextureBasedAnimatable
  • CTextureToggle
  • CThrustController
  • CTimerEntity
  • CTonemapController2
  • CTonemapController2Alias_env_tonemap_controller2
  • CTonemapTrigger
  • CTraversalModifierToLineTrigger
  • CTraversalModifierTrigger
  • CTraversalNoTeleportTrigger
  • CTraversalTeleportInterruptTrigger
  • CTriggerActiveWeaponDetect
  • CTriggerBrush
  • CTriggerCallback
  • CTriggerCamera
  • CTriggerDetectBulletFire
  • CTriggerDetectExplosion
  • CTriggerGravity
  • CTriggerHurt
  • CTriggerHurtGhost
  • CTriggerImpact
  • CTriggerLerpObject
  • CTriggerLook
  • CTriggerMultiple
  • CTriggerOnce
  • CTriggerPhysics
  • CTriggerPlayerMovement
  • CTriggerPlayerOutOfAmmo
  • CTriggerProximity
  • CTriggerPush
  • CTriggerRemove
  • CTriggerSave
  • CTriggerSndSosOpvar
  • CTriggerSoundscape
  • CTriggerTeleport
  • CTriggerToggleSave
  • CTriggerVolume
  • CTripmineThrownPhysPropsTrigger
  • CTripmineTrigger
  • CTripmineWarningTrigger
  • CTurretBatteryPlacementTrigger
  • CTurretTipController
  • CVGuiScreen
  • CVGuiScreenTeam
  • CVRBarnacleTPInterruptTrigger
  • CVRGrenadeBomb
  • CVRGrenadeFrag
  • CVRGrenadeRemoteSticky
  • CVRGrenadeSticky
  • CVRGrenadeStunRapidfire
  • CVRGrenadeWithPin
  • CVRGrenadeXen
  • CVRHandModelOverride
  • CVRHeadcrabGland
  • CVRTripmineTPInterruptTrigger
  • CVehicleWaypoint
  • CVortigauntChargeToken
  • CVortigauntEffectDispel
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseEntity
  4. CTesla

CTesla

Inherits from (95 fields)
CBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_SourceEntityName: CUtlSymbolLarge
  • m_SoundName: CUtlSymbolLarge
  • m_Color: Color
  • m_NumBeams: int32[2]
  • m_flRadius: float32
  • m_flThickness: float32[2]
  • m_flDurationVisible: float32[2]
  • m_flArcInterval: float32[2]
  • m_bOn: bool
  • m_iszSpriteName: CUtlSymbolLarge
Also in
client.dll
Machine-readable data for scripts and AI agents: llms.txt.