Source 2 Viewer
  • CInfoSpawnGroupLoadUnload
  • CInfoTarget
  • CInfoTargetServerOnly
  • CInfoTeleportDestination
  • CInfoVisibilityBox
  • CInfoWorldLayer
  • CInstancedSceneEntity
  • CInstructorEventEntity
  • CIronSightController
  • CItem
  • CItemAssaultSuit
  • CItemDefuser
  • CItemDefuserAlias_item_defuser
  • CItemDogtags
  • CItemGeneric
  • CItemGenericTriggerHelper
  • CItemKevlar
  • CItemSoda
  • CItem_Healthshot
  • CKeepUpright
  • CKnife
  • CLightComponent
  • CLightDirectionalEntity
  • CLightEntity
  • CLightEnvironmentEntity
  • CLightOrthoEntity
  • CLightSpotEntity
  • CLogicAchievement
  • CLogicActiveAutosave
  • CLogicAuto
  • CLogicAutosave
  • CLogicBranch
  • CLogicBranchList
  • CLogicBranchList::LogicBranchListenerLastState_t
  • CLogicCase
  • CLogicCollisionPair
  • CLogicCompare
  • CLogicDistanceAutosave
  • CLogicDistanceCheck
  • CLogicEventListener
  • CLogicGameEvent
  • CLogicGameEventListener
  • CLogicLineToEntity
  • CLogicMeasureMovement
  • CLogicNPCCounter
  • CLogicNPCCounterAABB
  • CLogicNPCCounterOBB
  • CLogicNavigation
  • CLogicPlayerProxy
  • CLogicProximity
  • CLogicRelay
  • CLogicRelayAPI
  • CLogicScript
  • CLogicalEntity
  • CMapInfo
  • CMapSharedEnvironment
  • CMapVetoPickController
  • CMarkupVolume
  • CMarkupVolumeTagged
  • CMarkupVolumeTagged_Nav
  • CMarkupVolumeTagged_NavGame
  • CMarkupVolumeWithRef
  • CMathColorBlend
  • CMathCounter
  • CMathRemap
  • CMessage
  • CMessageEntity
  • CModelPointEntity
  • CModelState
  • CMolotovGrenade
  • CMolotovProjectile
  • CMomentaryRotButton
  • CMotorController
  • CMovementStatsProperty
  • CMoverPathNode
  • CMultiLightProxy
  • CMultiSource
  • CMultiplayRules
  • CMultiplayer_Expresser
  • CNavSpaceInfo
Type / to search
  1. Counter-Strike 2
  2. server
  3. CPointEntity
  4. CKeepUpright

CKeepUpright

Inherits from (83 fields)
CPointEntityCBaseEntityCEntityInstance
  • m_worldGoalAxis: Vector1200 (0x04B0)
  • m_localTestAxis: Vector1212 (0x04BC)
  • m_nameAttach: CUtlSymbolLarge1232 (0x04D0)
  • m_attachedObject: CHandle< CBaseEntity >1240 (0x04D8)
  • m_angularLimit: float321244 (0x04DC)
  • m_bActive: bool1248 (0x04E0)
  • m_bDampAllRotation: bool1249 (0x04E1)
Also in
Dota 2Deadlock
Offsets are from Windows. Source revision 10552922 built on Mar 25 2026.