Source 2 Viewer
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemSoda
CItemStimPakVData
CItemXP
CItemXP::AssignedEarner_t
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CKeepUpright
CLaneMarkerPath
CLightCapsuleEntity
CLightComponent
CLightDirectionalEntity
CLightEntity
CLightEnvironmentEntity
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicAuto
CLogicAutoCitadel
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDistanceCheck
CLogicGameEvent
CLogicGameEventListener
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxy
CLogicProximity
CLogicRelay
CLogicRelayAPI
CLogicScript
CLogicalEntity
CMapSharedEnvironment
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavCitadel
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMatchTrackedStatsEntity
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CMiniMapMarker
CModelPointEntity
CModelState
CModifierAirLiftGrabVData
CModifierAirRaidVData
CModifierApplyModifierOnDamageTakenVData
CModifierBossInvulnVData
CModifierBullChargingVData
CModifierChargedTackleActiveVData
CModifierChargedTacklePrepareVData
CModifierContainmentVictimVData
CModifierCrowdControlDebuffVData
Type
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to search
Deadlock
server
CPointEntity
CKeepUpright
CKeepUpright
Inherits from (82 fields)
CPointEntity
CBaseEntity
CEntityInstance
expand fields
m_worldGoalAxis
:
Vector
1192 (0x04A8)
m_localTestAxis
:
Vector
1204 (0x04B4)
m_pController
:
IPhysicsMotionController
*
1216 (0x04C0)
MPhysPtr
m_nameAttach
:
CUtlSymbolLarge
1224 (0x04C8)
m_attachedObject
:
CHandle
<
CBaseEntity
>
1232 (0x04D0)
m_angularLimit
:
float32
1236 (0x04D4)
m_bActive
:
bool
1240 (0x04D8)
m_bDampAllRotation
:
bool
1241 (0x04D9)
Also in
Counter-Strike 2
Dota 2