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Game
Counter-Strike 2
Dota 2
Deadlock
Half-Life: Alyx
Section
Schemas
10,187
ConVars & Commands
6,276
Show
All
10,187
Classes
9,310
Enums
877
Entities
2,141
Components
26
Networked
858
VData
41
Exclusive
6,248
CItemSilenceGlyphVData
CItemSingleTargetStunVData
CItemSmokeBombPreCastModifierVData
CItemSoda
CItemStimPakVData
CItemXP
CItemXP::AssignedEarner_t
CItem_ActiveReload_VData
CItem_FleetfootBoots
CItem_FleetfootBoots_VData
CItem_GreaterWitheringWhip
CItem_Infuser_VData
CItem_ResonantHealing
CItem_ResonantHealing_VData
CItem_RestorativeLocket
CItem_RestorativeLocket_VData
CItem_WarpStone_VData
CItem_WitheringWhip
CItem_WitheringWhip_VData
CKeepUpright
CLaneMarkerPath
CLightComponent
CLightDirectionalEntity
CLightEntity
CLightOrthoEntity
CLightSpotEntity
CLogicAchievement
CLogicActiveAutosave
CLogicActivityEvent
CLogicAuto
CLogicAutoCitadel
CLogicAutosave
CLogicBranch
CLogicBranchList
CLogicBranchList::LogicBranchListenerLastState_t
CLogicCase
CLogicCollisionPair
CLogicCompare
CLogicDistanceAutosave
CLogicDistanceCheck
CLogicGameEvent
CLogicGameEventListener
CLogicGameStateReport
CLogicLineToEntity
CLogicMeasureMovement
CLogicNPCCounter
CLogicNPCCounterAABB
CLogicNPCCounterOBB
CLogicNavigation
CLogicPlayerProxyBase
CLogicProximity
CLogicRelay
CLogicScript
CLogicalEntity
CMapSharedEnvironment
CMarkupSearchHelper
CMarkupSearch_PathCostAreaFilter
CMarkupVolume
CMarkupVolumeTagged
CMarkupVolumeTagged_Nav
CMarkupVolumeTagged_NavCitadel
CMarkupVolumeTagged_NavGame
CMarkupVolumeWithRef
CMatchTrackedStatsEntity
CMathColorBlend
CMathCounter
CMathRemap
CMessage
CMessageEntity
CMiniMapMarker
CModelPointEntity
CModelState
CModifierAirLiftGrabVData
CModifierAirRaidVData
CModifierApplyModifierOnDamageTakenVData
CModifierBossInvulnVData
CModifierBullChargingVData
CModifierChargedTackleActiveVData
CModifierChargedTacklePrepareVData
CModifierContainmentVictimVData
Type
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Deadlock
server
CPointEntity
CKeepUpright
CKeepUpright
phys_keepupright
1264 bytes (0x04F0), align 8
Source
Inherits
CPointEntity
CBaseEntity
CEntityInstance
Also in
Counter-Strike 2
offsets differ
Dota 2
offsets differ
Half-Life: Alyx
differs
Fields
Declared here
With inherited
Name
Type
Offset
Inherited fields
0x0000 – 0x04B7
m_worldGoalAxis
Vector
1208
0x04B8
m_localTestAxis
Vector
1220
0x04C4
m_pController
IPhysicsMotionController
*
1232
0x04D0
MPhysPtr
m_nameAttach
CUtlSymbolLarge
1240
0x04D8
m_attachedObject
CHandle
<
CBaseEntity
>
1248
0x04E0
m_angularLimit
float32
1252
0x04E4
m_bActive
bool
1256
0x04E8
m_bDampAllRotation
bool
1257
0x04E9
phys_keepupright
spawnable
Keyvalues
Declared here
With inherited
Name
Type
Field
Inherited keyvalues
attach1
string
m_nameAttach
attachedObject
CHandle
m_attachedObject
angularLimit
float32
m_angularLimit
dampAllRotation
bool
m_bDampAllRotation
Inputs
Declared here
With inherited
Name
Pulse
Description
Inherited inputs
SetAngularLimit
(param:
float
)
—
TurnOff
()
—
TurnOn
()
—
Outputs
Declared here
With inherited
Inherited outputs