Source 2 Viewer
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterVRGrenade
  • CFire
  • CFireSmoke
  • CFish
  • CFishPool
  • CFlashlightHologramTouchTrigger
  • CFleshEffectTarget
  • CFlexCycler
  • CFlexExpresser
  • CFlexExpresserShim
  • CFlextalkActor
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFourWheelServerVehicle
  • CFourWheelVehiclePhysics
  • CFuncAreaPortalBase
  • CFuncAreaPortalWindow
  • CFuncBrush
  • CFuncCombineBarrier
  • CFuncConveyor
  • CFuncDistanceOccluder
  • CFuncDryEraseBoard
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncLadderEndPoint
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncOccluder
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
  • CFuncShatterglass
  • CFuncTank
  • CFuncTankAPCRocket
  • CFuncTankAirboatGun
  • CFuncTankCombineCannon
  • CFuncTankGatling
  • CFuncTankGun
  • CFuncTankLaser
  • CFuncTankMortar
  • CFuncTankPhysCannister
  • CFuncTankPulseLaser
  • CFuncTankRocket
  • CFuncTankTrain
  • CFuncTimescale
  • CFuncTrackAuto
  • CFuncTrackChange
  • CFuncTrackTrain
  • CFuncTrain
  • CFuncTrainControls
  • CFuncVPhysicsClip
  • CFuncVehicleClip
  • CFuncWall
  • CFuncWallToggle
  • CFuncWater
  • CFuncWaterAnalog
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CBaseAnimating
  4. CFish

CFish

MNetworkIncludeByName
"m_nModelIndex""m_lifeState"
MNetworkVarNames
"float32 m_x""float32 m_y"
Inherits from (134 fields)
CBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_pool: CHandle< CFishPool >
  • m_id: uint32
  • m_x: float32
    MNetworkEnable
    MNetworkSerializer: "fish_pos_x"
  • m_y: float32
    MNetworkEnable
    MNetworkSerializer: "fish_pos_y"
  • m_z: float32
    MNetworkEnable
    MNetworkSerializer: "fish_pos_z"
  • m_angle: float32
    MNetworkBitCount: 7
    MNetworkEnable
    MNetworkEncodeFlags: 1
    MNetworkMaxValue: 360.000000
  • m_angleChange: float32
  • m_forward: Vector
  • m_perp: Vector
  • m_poolOrigin: Vector
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_waterLevel: float32
    MNetworkEnable
  • m_speed: float32
  • m_desiredSpeed: float32
  • m_calmSpeed: float32
  • m_panicSpeed: float32
  • m_avoidRange: float32
  • m_turnTimer: CountdownTimer
  • m_turnClockwise: bool
  • m_goTimer: CountdownTimer
  • m_moveTimer: CountdownTimer
  • m_panicTimer: CountdownTimer
  • m_disperseTimer: CountdownTimer
  • m_proximityTimer: CountdownTimer
  • m_visible: CUtlVector< CFish* >
Referenced by (1)
CFishPoolm_fishes
Also in
client.dllCounter-Strike 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.