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  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvTimeOfDay2
  • CEnvTracer
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindShared
  • CEnvWindShared::WindAveEvent_t
  • CEnvWindShared::WindVariationEvent_t
  • CEnvZoom
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterVRGrenade
  • CFire
  • CFireSmoke
  • CFish
  • CFishPool
  • CFlashlightHologramTouchTrigger
  • CFleshEffectTarget
  • CFlexCycler
  • CFlexExpresser
  • CFlexExpresserShim
  • CFlextalkActor
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFourWheelServerVehicle
  • CFourWheelVehiclePhysics
  • CFuncAreaPortalBase
  • CFuncAreaPortalWindow
  • CFuncBrush
  • CFuncCombineBarrier
  • CFuncConveyor
  • CFuncDistanceOccluder
  • CFuncDryEraseBoard
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncLadderEndPoint
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncOccluder
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
  • CFuncShatterglass
  • CFuncTank
  • CFuncTankAPCRocket
  • CFuncTankAirboatGun
  • CFuncTankCombineCannon
  • CFuncTankGatling
  • CFuncTankGun
  • CFuncTankLaser
  • CFuncTankMortar
  • CFuncTankPhysCannister
  • CFuncTankPulseLaser
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CNPC_BaseZombie
  4. CFastZombie

CFastZombie

Inherits from (501 fields)
CNPC_BaseZombieCAI_BaseActorCAI_BaseHumanoidCAI_BaseNPCCBaseCombatCharacterCBaseFlexCBaseAnimatingOverlayCBaseAnimatingCBaseModelEntityCBaseEntityCGameEntityCEntityInstanceIHandleEntity
  • m_flDistFactor: float32
  • m_iClimbCount: uint8
  • m_fIsNavJumping: bool
  • m_fIsAttackJumping: bool
  • m_fHitApex: bool
  • m_fHasScreamed: bool
  • m_flNextMeleeAttack: float32
  • m_fJustJumped: bool
  • m_flJumpStartAltitude: float32
  • m_flTimeUpdateSound: float32
  • pMoanSounds: char*[1]
    static
  • TASK_FASTZOMBIE_DO_ATTACK: CUtlSymbolLarge
    static
  • TASK_FASTZOMBIE_LAND_RECOVER: CUtlSymbolLarge
    static
  • TASK_FASTZOMBIE_UNSTICK_JUMP: CUtlSymbolLarge
    static
  • TASK_FASTZOMBIE_JUMP_BACK: CUtlSymbolLarge
    static
  • TASK_FASTZOMBIE_VERIFY_ATTACK: CUtlSymbolLarge
    static
  • SCHED_FASTZOMBIE_RANGE_ATTACK1: CUtlSymbolLarge
    static
  • SCHED_FASTZOMBIE_UNSTICK_JUMP: CUtlSymbolLarge
    static
  • SCHED_FASTZOMBIE_CLIMBING_UNSTICK_JUMP: CUtlSymbolLarge
    static
  • SCHED_FASTZOMBIE_MELEE_ATTACK1: CUtlSymbolLarge
    static
  • SCHED_FASTZOMBIE_TORSO_MELEE_ATTACK1: CUtlSymbolLarge
    static
  • COND_FASTZOMBIE_CLIMB_TOUCH: int32
    static
Referenced by (1)
CFastZombieAlias_npc_fastzombie_torso
Machine-readable data for scripts and AI agents: llms.txt.