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  • CEnvScreenOverlay
  • CEnvShake
  • CEnvShooter
  • CEnvSky
  • CEnvSoundscape
  • CEnvSoundscapeAlias_snd_soundscape
  • CEnvSoundscapeProxy
  • CEnvSoundscapeProxyAlias_snd_soundscape_proxy
  • CEnvSoundscapeTriggerable
  • CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable
  • CEnvSpark
  • CEnvSplash
  • CEnvTilt
  • CEnvTimeOfDay2
  • CEnvTracer
  • CEnvViewPunch
  • CEnvVolumetricFogController
  • CEnvVolumetricFogVolume
  • CEnvWind
  • CEnvWindShared
  • CEnvWindShared::WindAveEvent_t
  • CEnvWindShared::WindVariationEvent_t
  • CEnvZoom
  • CExplodeField
  • CExplodeHandle
  • CExplodePiece
  • CExplodeProp
  • CFastHeadcrab
  • CFastZombie
  • CFastZombieAlias_npc_fastzombie_torso
  • CFilterClass
  • CFilterContext
  • CFilterEnemy
  • CFilterLOS
  • CFilterMassGreater
  • CFilterModel
  • CFilterMultiple
  • CFilterName
  • CFilterProximity
  • CFilterVRGrenade
  • CFire
  • CFireSmoke
  • CFish
  • CFishPool
  • CFlashlightHologramTouchTrigger
  • CFleshEffectTarget
  • CFlexCycler
  • CFlexExpresser
  • CFlexExpresserShim
  • CFlextalkActor
  • CFogController
  • CFogTrigger
  • CFogVolume
  • CFourWheelServerVehicle
  • CFourWheelVehiclePhysics
  • CFuncAreaPortalBase
  • CFuncAreaPortalWindow
  • CFuncBrush
  • CFuncCombineBarrier
  • CFuncConveyor
  • CFuncDistanceOccluder
  • CFuncDryEraseBoard
  • CFuncElectrifiedVolume
  • CFuncIllusionary
  • CFuncInteractionLayerClip
  • CFuncLadder
  • CFuncLadderAlias_func_useableladder
  • CFuncLadderEndPoint
  • CFuncMonitor
  • CFuncMoveLinear
  • CFuncMoveLinearAlias_momentary_door
  • CFuncNavBlocker
  • CFuncNavObstruction
  • CFuncOccluder
  • CFuncPlat
  • CFuncPlatRot
  • CFuncPropRespawnZone
  • CFuncRotating
  • CFuncShatterglass
  • CFuncTank
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. server
  3. CEnvWindShared

CEnvWindShared

MNetworkVarNames
"float32 m_flStartTime""uint32 m_iWindSeed""uint16 m_iMinWind""uint16 m_iMaxWind""int32 m_windRadius"
  • m_flStartTime: float32
    MNetworkEnable
  • m_iWindSeed: uint32
    MNetworkEnable
  • m_iMinWind: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_iMaxWind: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_windRadius: int32
    MNetworkBitCount: 14
    MNetworkEnable
  • m_iMinGust: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_iMaxGust: uint16
    MNetworkBitCount: 10
    MNetworkEnable
  • m_flMinGustDelay: float32
    MNetworkEnable
  • m_flMaxGustDelay: float32
    MNetworkEnable
  • m_flGustDuration: float32
    MNetworkEnable
  • m_iGustDirChange: uint16
    MNetworkBitCount: 9
    MNetworkEnable
  • m_location: Vector
    MNetworkEnable
    MNetworkEncoder: "coord"
  • m_iszGustSound: int32
  • m_iWindDir: int32
  • m_flWindSpeed: float32
  • m_currentWindVector: Vector
  • m_CurrentSwayVector: Vector
  • m_PrevSwayVector: Vector
  • m_iInitialWindDir: uint16
    MNetworkBitCount: 9
    MNetworkEnable
  • m_flInitialWindSpeed: float32
    MNetworkEnable
  • m_OnGustStart: CEntityIOOutput
  • m_OnGustEnd: CEntityIOOutput
  • m_flVariationTime: float32
  • m_flSwayTime: float32
  • m_flSimTime: float32
  • m_flSwitchTime: float32
  • m_flAveWindSpeed: float32
  • m_bGusting: bool
  • m_flWindAngleVariation: float32
  • m_flWindSpeedVariation: float32
  • m_iEntIndex: CEntityIndex
Referenced by (1)
CEnvWindm_EnvWindShared
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.