Source 2 Viewer
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PoseController
  • C_PostProcessController
  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
  • C_PropJeep
  • C_PropVRHand
  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
  • C_RollerMine
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
  • C_VRGrenadeWithPin
  • C_VRGrenadeXen
  • C_VRHandModelOverride
  • C_VRHeadcrabGland
  • C_ViewSmoothingData_t
  • C_ViewmodelWeapon
  • C_VortigauntChargeToken
  • C_VortigauntEffectDispel
  • C_WaterBullet
  • C_Weapon357
  • C_WeaponAR2
  • C_WeaponAlyxGun
  • C_WeaponAnnabelle
  • C_WeaponBinoculars
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_DynamicProp
  4. C_PropVehicleChoreoGeneric

C_PropVehicleChoreoGeneric

MNetworkVarNames
"CHandle< C_BasePlayer> m_hPlayer""bool m_bEnterAnimOn""bool m_bExitAnimOn""Vector m_vecEyeExitEndpoint""vehicleview_t m_vehicleView"
Inherits from (214 fields)
C_DynamicPropC_BreakablePropCBasePropC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_hPlayer: CHandle< C_BasePlayer >
    MNetworkEnable
  • m_hPrevPlayer: CHandle< C_BasePlayer >
  • m_bEnterAnimOn: bool
    MNetworkEnable
  • m_bExitAnimOn: bool
    MNetworkEnable
  • m_vecEyeExitEndpoint: Vector
    MNetworkEnable
  • m_flFOV: float32
  • m_ViewSmoothingData: C_ViewSmoothingData_t
  • m_vehicleView: c_vehicleview_t
    MNetworkEnable
Machine-readable data for scripts and AI agents: llms.txt.