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  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerLocalData
  • C_PlayerResource
  • C_PlayerState
  • C_PointCamera
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityFader
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PoseController
  • C_PostProcessController
  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
  • C_PropJeep
  • C_PropVRHand
  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
  • C_RollerMine
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
  • C_SkyCamera
  • C_SlideshowDisplay
  • C_SoundOpvarSetAABBEntity
  • C_SoundOpvarSetOBBEntity
  • C_SoundOpvarSetPointEntity
  • C_SphericalVignette
  • C_SpotlightEnd
  • C_Sprite
  • C_SpriteOriented
  • C_Strider
  • C_Sun
  • C_SunGlowOverlay
  • C_Team
  • C_TeamRoundTimer
  • C_TeamplayRoundBasedRules
  • C_TeamplayRoundBasedRulesProxy
  • C_TeamplayRules
  • C_TeleportTarget
  • C_Tesla
  • C_TestTraceline
  • C_TextureBasedAnimatable
  • C_TintController
  • C_TonemapController2
  • C_TonemapController2Alias_env_tonemap_controller2
  • C_TraversalModifierToLineTrigger
  • C_TraversalModifierTrigger
  • C_TriggerCamera
  • C_TriggerLerpObject
  • C_TriggerVolume
  • C_VGuiScreen
  • C_VRGrenadeFrag
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_PointClientUIWorldPanel
  4. C_PointHintUi

C_PointHintUi

Inherits from (163 fields)
C_PointClientUIWorldPanelIPlayerTeleportListenerC_BaseClientUIEntityC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_pszLessonName: CUtlSymbolLarge
  • m_pszCaption: CUtlSymbolLarge
  • m_vOffset: Vector
  • m_attachType: WorldTextAttachmentType_t
  • m_hIconTarget: CHandle< C_BaseEntity >
  • m_szTargetAttachmentName: CUtlSymbolLarge
  • m_pszCustomLayoutFile: CUtlSymbolLarge
  • m_nTrackedDeviceIndex: int32
  • m_hHighlightHand: CHandle< C_PropVRHand >
  • m_pszHighlightControllerComponent: CUtlSymbolLarge
  • m_pszHighlightControllerAction: CUtlSymbolLarge
  • m_vecLocalHighlightPoint: Vector
  • m_pszHighlightOtherEntityName: CUtlSymbolLarge
  • m_bUseOffScreenIndicator: bool
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.