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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseEntity
  4. C_PointCamera

C_PointCamera

MNetworkVarNames
"float m_FOV""float m_Resolution""bool m_bFogEnable""Color m_FogColor""float m_flFogStart"
Inherits from (100 fields)
C_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_FOV: float32
    MNetworkEnable
  • m_Resolution: float32
    MNetworkEnable
  • m_bFogEnable: bool
    MNetworkEnable
  • m_FogColor: Color
    MNetworkEnable
  • m_flFogStart: float32
    MNetworkEnable
  • m_flFogEnd: float32
    MNetworkEnable
  • m_flFogMaxDensity: float32
    MNetworkEnable
  • m_bActive: bool
    MNetworkEnable
  • m_bUseScreenAspectRatio: bool
    MNetworkEnable
  • m_flAspectRatio: float32
    MNetworkEnable
  • m_bNoSky: bool
    MNetworkEnable
  • m_fBrightness: float32
    MNetworkEnable
  • m_flZFar: float32
    MNetworkEnable
  • m_flZNear: float32
    MNetworkEnable
  • m_TargetFOV: float32
  • m_DegreesPerSecond: float32
  • m_bIsOn: bool
  • m_pNext: C_PointCamera*
Also in
server.dllCounter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.