Source 2 Viewer
  • C_InfoOverlayAccessor
  • C_InfoVisibilityBox
  • C_LightDirectionalEntity
  • C_LightEntity
  • C_LightEnvironmentEntity
  • C_LightGlow
  • C_LightGlowOverlay
  • C_LightOrthoEntity
  • C_LightSpotEntity
  • C_LocalTempEntity
  • C_MaterialModifyControl
  • C_ModelPointEntity
  • C_MortarShell
  • C_MultiplayRules
  • C_NPC_Antlion
  • C_NPC_AntlionGuard
  • C_NPC_Barnacle
  • C_NPC_BaseHeadcrab
  • C_NPC_BaseZombie
  • C_NPC_Combine
  • C_NPC_FastHeadcrab
  • C_NPC_Manhack
  • C_NPC_ReviverStorm
  • C_NPC_RunnerHeadcrab
  • C_NPC_VRCitizen
  • C_NPC_VR_Barnacle
  • C_NPC_Vortigaunt
  • C_NetTestBaseCombatCharacter
  • C_ParticleSystem
  • C_PathParticleRope
  • C_PhysBox
  • C_PhysMagnet
  • C_PhysPropClientside
  • C_PhysicsProp
  • C_PlayerLocalData
  • C_PlayerResource
  • C_PlayerState
  • C_PointCamera
  • C_PointClientUIDialog
  • C_PointClientUIHUD
  • C_PointClientUIWorldPanel
  • C_PointClientUIWorldTextPanel
  • C_PointCommentaryNode
  • C_PointEntity
  • C_PointEntityFader
  • C_PointHMDAnchor
  • C_PointHMDAnchorOverride
  • C_PointHintUIArrowHighlightModel
  • C_PointHintUIButtonHighlightModel
  • C_PointHintUIHighlightModel
  • C_PointHintUi
  • C_PointQuestGoal
  • C_PointRenderAttrCurve
  • C_PointValueRemapper
  • C_PointWorldText
  • C_PoseController
  • C_PostProcessController
  • C_PostProcessingVolume
  • C_PrecipitationBlocker
  • C_PropAnimatingBreakable
  • C_PropHMDAvatar
  • C_PropJeep
  • C_PropVRHand
  • C_PropVRTrackedObject
  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
  • C_PropZipline
  • C_RagdollManager
  • C_RollerMine
  • C_RopeKeyframe
  • C_RopeKeyframe::CPhysicsDelegate
  • C_RotorWashEmitter
  • C_SceneEntity
  • C_SceneEntity::QueuedEvents_t
  • C_ServerRagdoll
  • C_ServerRagdollAttached
  • C_ShadowControl
  • C_ShatterGlassShardPhysics
  • C_ShotgunTubeInteractable
  • C_SingleplayRules
SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_AI_BaseNPC
  4. C_NPC_Combine

C_NPC_Combine

MNetworkVarNames
"CombineClasses_t m_nCombineClass""bool m_bIsInCombatWithPlayer""bool m_bStaggering""int m_nShots""bool m_bPanicking"
Inherits from (204 fields)
C_AI_BaseNPCC_BaseCombatCharacterC_BaseFlexC_BaseAnimatingOverlayC_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • m_nCombineClass: CombineClasses_t
    MNetworkEnable
  • m_bIsInCombatWithPlayer: bool
    MNetworkEnable
  • m_bStaggering: bool
    MNetworkEnable
  • m_nShots: int32
    MNetworkEnable
  • m_bPanicking: bool
    MNetworkEnable
  • m_bSuppressing: bool
    MNetworkEnable
  • m_flEyeBrightness: float32
Also in
server.dll
Machine-readable data for scripts and AI agents: llms.txt.