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  • C_PropVehicleChoreoGeneric
  • C_PropVehicleDriveable
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  • C_RagdollManager
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SchemasConVars & Commands
Type / to search
  1. Half-Life: Alyx
  2. client
  3. C_BaseAnimating
  4. C_LocalTempEntity

C_LocalTempEntity

Inherits from (146 fields)
C_BaseAnimatingC_BaseModelEntityC_BaseEntityC_GameEntityCEntityInstanceIHandleEntity
  • flags: int32
  • die: float32
  • m_flFrameMax: float32
  • x: float32
  • y: float32
  • fadeSpeed: float32
  • bounceFactor: float32
  • hitSound: int32
  • priority: int32
  • tentOffset: Vector
  • m_vecTempEntAngVelocity: QAngle
  • tempent_renderamt: int32
  • m_vecNormal: Vector
  • m_flSpriteScale: float32
  • m_nFlickerFrame: int32
  • m_flFrameRate: float32
  • m_flFrame: float32
  • m_pszImpactEffect: char*
  • m_pszParticleEffect: char*
  • m_bParticleCollision: bool
  • m_iLastCollisionFrame: int32
  • m_vLastCollisionOrigin: Vector
  • m_vecTempEntVelocity: Vector
  • m_vecPrevAbsOrigin: Vector
  • m_vecTempEntAcceleration: Vector
Also in
Counter-Strike 2Dota 2Deadlock
Machine-readable data for scripts and AI agents: llms.txt.