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CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
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CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
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CDOTABehaviorTutorialRazorMoveToNPCToAttack
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Dota 2
server
CBaseModelEntity
CBaseToggle
CBaseToggle
Inherits from (131 fields)
CBaseModelEntity
CBaseEntity
CEntityInstance
expand fields
m_toggle_state
:
TOGGLE_STATE
1912 (0x0778)
m_flMoveDistance
:
float32
1916 (0x077C)
m_flWait
:
float32
1920 (0x0780)
m_flLip
:
float32
1924 (0x0784)
m_bAlwaysFireBlockedOutputs
:
bool
1928 (0x0788)
m_vecPosition1
:
Vector
1932 (0x078C)
m_vecPosition2
:
Vector
1944 (0x0798)
m_vecMoveAng
:
QAngle
1956 (0x07A4)
m_vecAngle1
:
QAngle
1968 (0x07B0)
m_vecAngle2
:
QAngle
1980 (0x07BC)
m_flHeight
:
float32
1992 (0x07C8)
m_hActivator
:
CHandle
<
CBaseEntity
>
1996 (0x07CC)
m_vecFinalDest
:
Vector
2000 (0x07D0)
m_vecFinalAngle
:
QAngle
2012 (0x07DC)
m_movementType
:
int32
2024 (0x07E8)
m_sMaster
:
CUtlSymbolLarge
2032 (0x07F0)
Referenced by (4)
CBasePlatTrain
CBaseTrigger
CFuncMoveLinear
CGunTarget
Also in
client.dll
Counter-Strike 2
Deadlock