Source 2 Viewer
  • CBaseAnimatingActivity
  • CBaseAnimatingController
  • CBaseAnimatingOverlay
  • CBaseAnimatingOverlayController
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseEntity
  • CBaseFilter
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDOTAAppCheers
  • CDOTABaseAbility
  • CDOTABaseCustomHeroPickRules
  • CDOTABaseGameMode
  • CDOTABehaviorAbilityChannel
  • CDOTABehaviorAbilityPhase
  • CDOTABehaviorAttack
  • CDOTABehaviorAttackPhase
  • CDOTABehaviorChase
  • CDOTABehaviorCommandMoveToItemToTake
  • CDOTABehaviorCommandMoveToNPC
  • CDOTABehaviorCommandMoveToNPCToGive
  • CDOTABehaviorCommandMoveToPosition
  • CDOTABehaviorCommandMoveToPositionToCast
  • CDOTABehaviorCommandMoveToPositionToDropItem
  • CDOTABehaviorCommandMoveToRuneToTake
  • CDOTABehaviorCommandMoveToTargetToAttack
  • CDOTABehaviorCommandMoveToTargetToCast
  • CDOTABehaviorCommandPatrol
  • CDOTABehaviorCommandVampireThrall
  • CDOTABehaviorCompanion
  • CDOTABehaviorCreatureCompanion
  • CDOTABehaviorDie
  • CDOTABehaviorIdle
  • CDOTABehaviorInvade
  • CDOTABehaviorLargoFrogling
  • CDOTABehaviorMoveTo
  • CDOTABehaviorMoveToNPCToAttack
  • CDOTABehaviorNeutralAggro
  • CDOTABehaviorNeutralHome
  • CDOTABehaviorPet
  • CDOTABehaviorPoogie
  • CDOTABehaviorTutorialRazorMoveToNPCToAttack
  • CDOTABehavior_NPCControllerGlue
Type / to search
  1. Dota 2
  2. server
  3. CBaseModelEntity
  4. CBaseToggle

CBaseToggle

Inherits from (131 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_toggle_state: TOGGLE_STATE1912 (0x0778)
  • m_flMoveDistance: float321916 (0x077C)
  • m_flWait: float321920 (0x0780)
  • m_flLip: float321924 (0x0784)
  • m_bAlwaysFireBlockedOutputs: bool1928 (0x0788)
  • m_vecPosition1: Vector1932 (0x078C)
  • m_vecPosition2: Vector1944 (0x0798)
  • m_vecMoveAng: QAngle1956 (0x07A4)
  • m_vecAngle1: QAngle1968 (0x07B0)
  • m_vecAngle2: QAngle1980 (0x07BC)
  • m_flHeight: float321992 (0x07C8)
  • m_hActivator: CHandle< CBaseEntity >1996 (0x07CC)
  • m_vecFinalDest: Vector2000 (0x07D0)
  • m_vecFinalAngle: QAngle2012 (0x07DC)
  • m_movementType: int322024 (0x07E8)
  • m_sMaster: CUtlSymbolLarge2032 (0x07F0)
Referenced by (4)
CBasePlatTrainCBaseTriggerCFuncMoveLinearCGunTarget
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10797369 built on Jul 03 2026.