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  • CBaseAnimatingOverlayController
  • CBaseClientUIEntity
  • CBaseCombatCharacter
  • CBaseDMStart
  • CBaseEntity
  • CBaseEntityAPI
  • CBaseFilter
  • CBaseModelEntity
  • CBaseModelEntity::OnDamageLevelChangedArgs_t
  • CBaseModelEntityAPI
  • CBaseMoveBehavior
  • CBasePlatTrain
  • CBasePlayerController
  • CBasePlayerControllerAPI
  • CBasePlayerPawn
  • CBasePlayerVData
  • CBasePlayerWeapon
  • CBasePlayerWeaponVData
  • CBaseProp
  • CBaseToggle
  • CBaseTrackedStatsEntity
  • CBaseTrigger
  • CBaseTriggerAPI
  • CBeam
  • CBodyComponent
  • CBodyComponentBaseAnimGraph
  • CBodyComponentBaseAnimating
  • CBodyComponentBaseAnimatingOverlay
  • CBodyComponentBaseModelEntity
  • CBodyComponentPoint
  • CBodyComponentSkeletonInstance
  • CBreakable
  • CBreakableProp
  • CBuoyancyHelper
  • CChangeLevel
  • CChoreoComponent
  • CChoreoInfoTarget
  • CCitadelSoundOpvarSetOBB
  • CCollisionProperty
  • CColorCorrection
  • CColorCorrectionVolume
  • CCommentaryAuto
  • CCommentarySystem
  • CCommentaryViewPosition
  • CConstantForceController
  • CConstraintAnchor
  • CCredits
  • CDOTAAppCheers
  • CDOTABaseAbility
  • CDOTABaseAbilityParticleAPI
  • CDOTABaseCustomHeroPickRules
  • CDOTABaseGameMode
  • CDOTABehaviorAbilityChannel
  • CDOTABehaviorAbilityPhase
  • CDOTABehaviorAttack
  • CDOTABehaviorAttackPhase
  • CDOTABehaviorChase
  • CDOTABehaviorCommandMoveToItemToTake
  • CDOTABehaviorCommandMoveToNPC
  • CDOTABehaviorCommandMoveToNPCToGive
  • CDOTABehaviorCommandMoveToPosition
  • CDOTABehaviorCommandMoveToPositionToCast
  • CDOTABehaviorCommandMoveToPositionToDropItem
  • CDOTABehaviorCommandMoveToRuneToTake
  • CDOTABehaviorCommandMoveToTargetToAttack
  • CDOTABehaviorCommandMoveToTargetToCast
  • CDOTABehaviorCommandPatrol
  • CDOTABehaviorCommandVampireThrall
  • CDOTABehaviorCompanion
  • CDOTABehaviorCreatureCompanion
  • CDOTABehaviorDie
  • CDOTABehaviorIdle
  • CDOTABehaviorInvade
  • CDOTABehaviorLargoFrogling
  • CDOTABehaviorMoveTo
  • CDOTABehaviorMoveToNPCToAttack
  • CDOTABehaviorNeutralAggro
  • CDOTABehaviorNeutralHome
  • CDOTABehaviorPet
  • CDOTABehaviorPoogie
Type / to search
  1. Dota 2
  2. server
  3. CBaseModelEntity
  4. CBaseToggle

CBaseToggle

Inherits from (132 fields)
CBaseModelEntityCBaseEntityCEntityInstance
  • m_toggle_state: TOGGLE_STATE1904 (0x0770)
  • m_flMoveDistance: float321908 (0x0774)
  • m_flWait: float321912 (0x0778)
  • m_flLip: float321916 (0x077C)
  • m_bAlwaysFireBlockedOutputs: bool1920 (0x0780)
  • m_vecPosition1: Vector1924 (0x0784)
  • m_vecPosition2: Vector1936 (0x0790)
  • m_vecMoveAng: QAngle1948 (0x079C)
  • m_vecAngle1: QAngle1960 (0x07A8)
  • m_vecAngle2: QAngle1972 (0x07B4)
  • m_flHeight: float321984 (0x07C0)
  • m_hActivator: CHandle< CBaseEntity >1988 (0x07C4)
  • m_vecFinalDest: Vector1992 (0x07C8)
  • m_vecFinalAngle: QAngle2004 (0x07D4)
  • m_movementType: int322016 (0x07E0)
  • m_sMaster: CUtlSymbolLarge2024 (0x07E8)
Referenced by (4)
CBasePlatTrainCBaseTriggerCFuncMoveLinearCGunTarget
Also in
client.dllCounter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.