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thinkfunc_t
vote_create_failed_t
server (7207)
ActiveModelConfig_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimGraphNetworkedVariables
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseEntityAPI
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseModelEntityAPI
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerControllerAPI
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBaseTriggerAPI
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
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CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
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CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseAbilityParticleAPI
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
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CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
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Dota 2
server
CSkeletonAnimationController
CBaseAnimatingController
CBaseAnimatingController
Inherits from (1 field)
CSkeletonAnimationController
ISkeletonAnimationController
expand fields
m_baseLayer
:
CNetworkedSequenceOperation
16 (0x10)
m_bSequenceFinished
:
bool
56 (0x38)
m_flGroundSpeed
:
float32
60 (0x3C)
m_flLastEventCycle
:
float32
64 (0x40)
m_flLastEventAnimTime
:
GameTime_t
68 (0x44)
m_flSoundSyncTime
:
float32
72 (0x48)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
76 (0x4C)
m_flPrevAnimTime
:
GameTime_t
84 (0x54)
m_flSeqStartTime
:
GameTime_t
88 (0x58)
m_flPoseParameter
:
float32
[24]
92 (0x5C)
m_bNetworkedAnimationInputsChanged
:
bool
188 (0xBC)
m_nNewSequenceParity
:
int32
192 (0xC0)
m_nResetEventsParity
:
int32
196 (0xC4)
m_nAnimLoopMode
:
AnimLoopMode_t
200 (0xC8)
m_flCachedSequenceCycleRate
:
float32
204 (0xCC)
m_flCachedGroundSpeed
:
float32
208 (0xD0)
m_nNotifyState
:
SequenceFinishNotifyState_t
212 (0xD4)
m_SequenceTransitioner
:
CSequenceTransitioner2
880 (0x0370)
Referenced by (3)
CBaseAnimatingOverlayController
CBodyComponentBaseAnimating
m_animationController
CSequenceTransitioner2
m_pOwner
Also in
client.dll