Source 2 Viewer
vote_create_failed_t
server (7210)
ActiveModelConfig_t
ActorMapping_t
AnimGraph2SerializedPoseRecipeSlot_t
AutoRoomDoorwayPairs_t
CAI_ChangeHintGroup
CAI_Expresser
CAI_ExpresserWithFollowup
CAdditionalWearable
CAmbientGeneric
CAnimationLayer
CAttributeContainer
CAttributeList
CAttributeManager
CAttributeManager::cached_attribute_float_t
CBaseAnimGraph
CBaseAnimGraphController
CBaseAnimatingActivity
CBaseAnimatingController
CBaseAnimatingOverlay
CBaseAnimatingOverlayController
CBaseClientUIEntity
CBaseCombatCharacter
CBaseDMStart
CBaseEntity
CBaseFilter
CBaseModelEntity
CBaseModelEntity::OnDamageLevelChangedArgs_t
CBaseMoveBehavior
CBasePlatTrain
CBasePlayerController
CBasePlayerPawn
CBasePlayerVData
CBasePlayerWeapon
CBasePlayerWeaponVData
CBaseProp
CBaseToggle
CBaseTrackedStatsEntity
CBaseTrigger
CBeam
CBodyComponent
CBodyComponentBaseAnimGraph
CBodyComponentBaseAnimating
CBodyComponentBaseAnimatingOverlay
CBodyComponentBaseModelEntity
CBodyComponentPoint
CBodyComponentSkeletonInstance
CBreakable
CBreakableProp
CBuoyancyHelper
CChangeLevel
CChoreoComponent
CChoreoInfoTarget
CCitadelSoundOpvarSetOBB
CCollisionProperty
CColorCorrection
CColorCorrectionVolume
CCommentaryAuto
CCommentarySystem
CCommentaryViewPosition
CConstantForceController
CConstraintAnchor
CCredits
CDOTAAppCheers
CDOTABaseAbility
CDOTABaseCustomHeroPickRules
CDOTABaseGameMode
CDOTABehaviorAbilityChannel
CDOTABehaviorAbilityPhase
CDOTABehaviorAttack
CDOTABehaviorAttackPhase
CDOTABehaviorChase
CDOTABehaviorCommandMoveToItemToTake
CDOTABehaviorCommandMoveToNPC
CDOTABehaviorCommandMoveToNPCToGive
CDOTABehaviorCommandMoveToPosition
CDOTABehaviorCommandMoveToPositionToCast
CDOTABehaviorCommandMoveToPositionToDropItem
CDOTABehaviorCommandMoveToRuneToTake
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Dota 2
server
CSkeletonAnimationController
CBaseAnimatingController
CBaseAnimatingController
Inherits from (1 field)
CSkeletonAnimationController
ISkeletonAnimationController
expand fields
m_baseLayer
:
CNetworkedSequenceOperation
16 (0x10)
m_bSequenceFinished
:
bool
56 (0x38)
m_flGroundSpeed
:
float32
60 (0x3C)
m_flLastEventCycle
:
float32
64 (0x40)
m_flLastEventAnimTime
:
GameTime_t
68 (0x44)
m_flSoundSyncTime
:
float32
72 (0x48)
m_flPlaybackRate
:
CNetworkedQuantizedFloat
76 (0x4C)
m_flPrevAnimTime
:
GameTime_t
84 (0x54)
m_flSeqStartTime
:
GameTime_t
88 (0x58)
m_flPoseParameter
:
float32
[24]
92 (0x5C)
m_bNetworkedAnimationInputsChanged
:
bool
188 (0xBC)
m_nNewSequenceParity
:
int32
192 (0xC0)
m_nResetEventsParity
:
int32
196 (0xC4)
m_nAnimLoopMode
:
AnimLoopMode_t
200 (0xC8)
m_flCachedSequenceCycleRate
:
float32
204 (0xCC)
m_flCachedGroundSpeed
:
float32
208 (0xD0)
m_nNotifyState
:
SequenceFinishNotifyState_t
212 (0xD4)
m_SequenceTransitioner
:
CSequenceTransitioner2
880 (0x0370)
Referenced by (3)
CBaseAnimatingOverlayController
CBodyComponentBaseAnimating
m_animationController
CSequenceTransitioner2
m_pOwner
Also in
client.dll