- Dota 2
- server
- NextBotCombatCharacter
- CDOTA_BaseNPC
- Inherits
- NextBotCombatCharacterCBaseCombatCharacterCBaseAnimatingOverlayCBaseAnimatingActivityCBaseModelEntityCBaseEntityCEntityInstance
- Derived classes
- CDOTA_BaseNPC_AdditiveCDOTA_BaseNPC_BuildingCDOTA_BaseNPC_Clinkz_Skeleton_ArmyCDOTA_BaseNPC_PetCDOTA_BaseNPC_RotatableBuildingCDOTA_BaseNPC_ThinkerCDOTA_DarkWillow_CreatureCDOTA_Muerta_Revenant
- Used by fields
- CDOTABaseGameModem_hOverrideSelectionEntityCDOTABaseGameModem_vecBigHealthBarUnitsCDOTABehaviorLargoFroglingm_hNearestEnemyHeroCDOTABehaviorLargoFroglingm_hEmoteTargetCDOTABehaviorPetm_hNearestEnemyHeroCDOTABehaviorPetm_hEmoteTargetCDOTABotChallengeGameModem_hRadiantAncientNPCCDOTABotChallengeGameModem_hDireAncientNPC
- Network
- Includesm_fFlagsm_iMaxHealthm_lifeStatem_bTakesDamagem_nTakeDamageFlagsm_iHealthExcludesm_flEncodedControllerm_flPoseParameterm_flSimulationTimem_flexWeightm_nForceBonem_nHitboxSetm_baseLayer.m_hSequencem_vecForcem_vecMaxsm_vecMinsm_vecSpecifiedSurroundingMaxsm_vecSpecifiedSurroundingMinsm_vLookTargetPositionExcludes groupsm_flCycleoverlay_varsGroup proxiesSpectatorsOnlyAbilitiesOverridesCGameSceneNode::
m_angRotation → encoder qangle_pitch_yawCGameSceneNode:: m_angRotation → bits 8 - Also in
- client
Fields
NameTypeOffset
npc_dota_basespawnable
Keyvalues
NameTypeField
Inputs
NamePulseDescription
ForcePlayActivityOnce(param: string)
—
MoveTo(param: string)
—
MoveToAttack(param: string)
—
MoveToPositionAggressive(param: string)
—
PlayVCD(param: string)
—
SetFOWRevealRadius(param: float)
—
SpeechBubble(param: string)
—