Source 2 Viewer
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PortraitUnitDirection_t
  • PortraitWorldLightConfig_t
  • PrecipitationFilter_t
  • PrefetchType
  • QuickBuyPurchasable_t
  • QuickBuySlot_t
  • RagdollCreationParams_t
  • RegionTriggerBoxes_t
  • RemnantData_t
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RoadToTIQuestDefinition_t
  • RumbleEffect_t
  • SAVE_HEADER
  • SNewSettingsDefinition
  • SPAWNGROUP_HEADER
  • SPELL_DISPELLABLE_TYPES
  • SPELL_IMMUNITY_TYPES
  • SPingWheelMessageDefinition
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SZooSetAnnotation_t
  • SZooSetAnnotationsConfig_t
  • SZooSetAnnotations_t
  • SaveRestoreTableFlags_t
  • SceneEventId_t
  • SceneInterestTags_t
  • SceneOpportunityHandle_t
  • SceneRequestHandle_t
  • ScoutState_t
  • ScriptedOnDeath_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShmupEnemyID_t
  • ShmupEventID_t
  • ShmupPathID_t
  • ShopItemViewMode_t
  • SignonState_t
  • SolidType_t
  • SoundCommand_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • StanceType_t
  • StartupBehavior_t
  • SteamUGCMatchingUGCType
  • SteamUGCQuery
  • SteamUniverse
  • SubclassVDataChangeType_t
  • SummaryTakeDamageInfo_t
  • SurroundingBoundsType_t
  • SurvivorsAttackIndicatorShape_t
  • SurvivorsAttributeType_t
  • SurvivorsDifficultyID_t
  • SurvivorsEnemyID_t
  • SurvivorsGameModeID_t
  • SurvivorsHeroID_t
  • SurvivorsLevelID_t
  • SurvivorsParticleID_t
  • SurvivorsPhysicsBodyID_t
  • SurvivorsPickupID_t
  • SurvivorsPowerUpID_t
  • SurvivorsUnitID_t
  • SurvivorsUpgradeID_t
  • TakeDamageFlags_t
  • TempViewerInfo_t
  • TierNeutralInfo_t
  • TimedEvent
  • TimelineCompression_t
Type / to search
  1. Dota 2
  2. client
  3. RumbleEffect_t

RumbleEffect_t

uint32_t
  • RUMBLE_INVALID = -10xFFFFFFFF
  • RUMBLE_STOP_ALL = 00x00
    MPropertySuppressEnumerator
  • RUMBLE_PISTOL = 10x01
  • RUMBLE_357 = 20x02
  • RUMBLE_SMG1 = 30x03
  • RUMBLE_AR2 = 40x04
  • RUMBLE_SHOTGUN_SINGLE = 50x05
  • RUMBLE_SHOTGUN_DOUBLE = 60x06
  • RUMBLE_AR2_ALT_FIRE = 70x07
  • RUMBLE_RPG_MISSILE = 80x08
  • RUMBLE_CROWBAR_SWING = 90x09
  • RUMBLE_AIRBOAT_GUN = 100x0A
  • RUMBLE_JEEP_ENGINE_LOOP = 110x0B
  • RUMBLE_FLAT_LEFT = 120x0C
  • RUMBLE_FLAT_RIGHT = 130x0D
  • RUMBLE_FLAT_BOTH = 140x0E
  • RUMBLE_DMG_LOW = 150x0F
  • RUMBLE_DMG_MED = 160x10
  • RUMBLE_DMG_HIGH = 170x11
  • RUMBLE_FALL_LONG = 180x12
  • RUMBLE_FALL_SHORT = 190x13
  • RUMBLE_PHYSCANNON_OPEN = 200x14
  • RUMBLE_PHYSCANNON_PUNT = 210x15
  • RUMBLE_PHYSCANNON_LOW = 220x16
  • RUMBLE_PHYSCANNON_MEDIUM = 230x17
  • RUMBLE_PHYSCANNON_HIGH = 240x18
  • NUM_RUMBLE_EFFECTS = 250x19
    MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVDatam_iRumbleEffectCBasePlayerWeaponVDatam_iRumbleEffect
Also in
Counter-Strike 2Deadlock
Offsets are from Windows. Source revision 10575349 built on Apr 02 2026.