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PortraitScale_t
PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PortraitUnitDirection_t
PortraitWorldLightConfig_t
PrecipitationFilter_t
PrefetchType
QuickBuyPurchasable_t
QuickBuySlot_t
RagdollCreationParams_t
RegionTriggerBoxes_t
RemnantData_t
RenderFx_t
RenderMode_t
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RequestPause_t
ResponseFollowup
ResponseParams
RoadToTIQuestDefinition_t
RumbleEffect_t
SAVE_HEADER
SNewSettingsDefinition
SPAWNGROUP_HEADER
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SPELL_IMMUNITY_TYPES
SPingWheelMessageDefinition
SVC_Messages
SVC_Messages_LowFrequency
SZooSetAnnotation_t
SZooSetAnnotationsConfig_t
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SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScoutState_t
ScriptedOnDeath_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShmupEnemyID_t
ShmupEventID_t
ShmupPathID_t
ShopItemViewMode_t
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StartupBehavior_t
SteamUGCMatchingUGCType
SteamUGCQuery
SteamUniverse
SubclassVDataChangeType_t
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SurroundingBoundsType_t
SurvivorsAttackIndicatorShape_t
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SurvivorsDifficultyID_t
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SurvivorsGameModeID_t
SurvivorsHeroID_t
SurvivorsLevelID_t
SurvivorsParticleID_t
SurvivorsPhysicsBodyID_t
SurvivorsPickupID_t
SurvivorsPowerUpID_t
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SurvivorsUpgradeID_t
TakeDamageFlags_t
TempViewerInfo_t
TierNeutralInfo_t
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TimelineCompression_t
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Dota 2
client
RumbleEffect_t
RumbleEffect_t
uint32_t
RUMBLE_INVALID
=
-1
0xFFFFFFFF
RUMBLE_STOP_ALL
=
0
0x00
MPropertySuppressEnumerator
RUMBLE_PISTOL
=
1
0x01
RUMBLE_357
=
2
0x02
RUMBLE_SMG1
=
3
0x03
RUMBLE_AR2
=
4
0x04
RUMBLE_SHOTGUN_SINGLE
=
5
0x05
RUMBLE_SHOTGUN_DOUBLE
=
6
0x06
RUMBLE_AR2_ALT_FIRE
=
7
0x07
RUMBLE_RPG_MISSILE
=
8
0x08
RUMBLE_CROWBAR_SWING
=
9
0x09
RUMBLE_AIRBOAT_GUN
=
10
0x0A
RUMBLE_JEEP_ENGINE_LOOP
=
11
0x0B
RUMBLE_FLAT_LEFT
=
12
0x0C
RUMBLE_FLAT_RIGHT
=
13
0x0D
RUMBLE_FLAT_BOTH
=
14
0x0E
RUMBLE_DMG_LOW
=
15
0x0F
RUMBLE_DMG_MED
=
16
0x10
RUMBLE_DMG_HIGH
=
17
0x11
RUMBLE_FALL_LONG
=
18
0x12
RUMBLE_FALL_SHORT
=
19
0x13
RUMBLE_PHYSCANNON_OPEN
=
20
0x14
RUMBLE_PHYSCANNON_PUNT
=
21
0x15
RUMBLE_PHYSCANNON_LOW
=
22
0x16
RUMBLE_PHYSCANNON_MEDIUM
=
23
0x17
RUMBLE_PHYSCANNON_HIGH
=
24
0x18
NUM_RUMBLE_EFFECTS
=
25
0x19
MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVData
m_iRumbleEffect
CBasePlayerWeaponVData
m_iRumbleEffect
Also in
Counter-Strike 2
Deadlock