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PlayerSeatAssignment_t
PlayerUltimateStateOrTime_t
PointCameraSettings_t
PointOrientConstraint_t
PointOrientGoalDirectionType_t
PointTemplateClientOnlyEntityBehavior_t
PointTemplateOwnerSpawnGroupType_t
PointWorldTextJustifyHorizontal_t
PointWorldTextJustifyVertical_t
PointWorldTextReorientMode_t
PortraitDisplayMode_t
PortraitScale_t
PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PortraitUnitDirection_t
PortraitWorldLightConfig_t
PrecipitationFilter_t
PrefetchType
QuickBuyPurchasable_t
QuickBuySlot_t
RagdollCreationParams_t
RegionTriggerBoxes_t
RemnantData_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RoadToTIQuestDefinition_t
RumbleEffect_t
SAVE_HEADER
SNewSettingsDefinition
SPAWNGROUP_HEADER
SPELL_DISPELLABLE_TYPES
SPELL_IMMUNITY_TYPES
SPingWheelMessageDefinition
SVC_Messages
SVC_Messages_LowFrequency
SZooSetAnnotation_t
SZooSetAnnotationsConfig_t
SZooSetAnnotations_t
SaveRestoreTableFlags_t
SceneEventId_t
SceneInterestTags_t
SceneOpportunityHandle_t
SceneRequestHandle_t
ScoutState_t
ScriptedOnDeath_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShmupEnemyID_t
ShmupEventID_t
ShmupPathID_t
ShopItemViewMode_t
SignonState_t
SolidType_t
SoundCommand_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
StanceType_t
StartupBehavior_t
SteamUGCMatchingUGCType
SteamUGCQuery
SteamUniverse
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
SurvivorsAttackIndicatorShape_t
SurvivorsAttributeType_t
SurvivorsDifficultyID_t
SurvivorsEnemyID_t
SurvivorsGameModeID_t
SurvivorsHeroID_t
SurvivorsLevelID_t
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Dota 2
client
QuickBuySlot_t
QuickBuySlot_t
m_nAbilityID
:
AbilityID_t
48 (0x30)
m_nTopLevelItem
:
int32
52 (0x34)
m_nTopLevelItemAbilityID
:
AbilityID_t
56 (0x38)
m_ePurchasableState
:
QuickBuyPurchasable_t
60 (0x3C)
m_ePurchasableAccumState
:
QuickBuyPurchasable_t
64 (0x40)
m_bMarkedForBuy
:
bool
68 (0x44)
m_nParity
:
int32
72 (0x48)
m_bSticky
:
bool
76 (0x4C)
m_ePrevPurchasableState
:
QuickBuyPurchasable_t
80 (0x50)
m_bNewlyActionable
:
bool
84 (0x54)
m_bPurchaseInFlight
:
bool
85 (0x55)
Referenced by (2)
InventoryQuickBuyState_t
m_vecItemSlots
InventoryQuickBuyState_t
m_stickyItemSlot
Also in
server.dll