Source 2 Viewer
MoveLinearAuthoredPos_t
NagaSiren_SongOfTheSiren_Healing
NavScopeFlags_t
NavScope_t
NextBotCombatCharacter
NianDamageTaken_t
ObstructionRelationshipClass_t
PathMoverEntitySpawn
PetCoopStates_t
PhysGenericShapeType_t
PhysicsRagdollPose_t
PingConfirmationState_t
PlayerNeutralChoices_t
PlayerResourceBroadcasterData_t
PlayerResourcePlayerData_t
PlayerResourcePlayerEventData_t
PlayerResourcePlayerPeriodicResourceData_t
PlayerResourcePlayerTeamData_t
PurchasedItem_t
QuickBuySlot_t
RelationshipOverride_t
Relationship_t
RelativeLocationType_t
ResponseContext_t
RotatorHistoryEntry_t
RotatorQueueEntry_t
RotatorTargetSpace_t
SceneOnPlayerDeath_t
SceneOpportunityActor_t
SceneRequestTargetMapPair_t
ScriptedConflictResponse_t
SequenceHistory_t
SimpleConstraintSoundProfile
SoundOpvarTraceResult_t
TOGGLE_STATE
TRAIN_CODE
TempViewerInfo_t
TestInputOutputCombinationsEnum_t
TierNeutralInfo_t
TimedKillEvent_t
TimedTeamStats_t
Touch_t
TrackOrientationType_t
TrackedStatNetworkData_t
TrainOrientationType_t
TrainVelocityType_t
TransitioningLayer_t
TreeModelReplacement_t
VPhysicsCollisionAttribute_t
VelocitySampler
WearableData_t
audioparams_t
dynpitchvol_base_t
dynpitchvol_t
eSplinePushType
fogparams_t
fogplayerparams_t
lerpdata_t
locksound_t
magnetted_objects_t
modifiedconvars_t
navproperties_t
sAcquireHistory
sLoadoutItem
sPendingTreeModelChange
sPendingTreeRemoval
sky3dparams_t
_intrinsic (44)
CBufferString
CEntityHandle
CEntityIndex
CGlobalSymbol
CGlobalSymbolCaseSensitive
CHandle
CNetworkedQuantizedFloat
CPlayerSlot
CResourceArray
CResourcePointer
CResourceString
CSmartPtr
Type
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Dota 2
server
QuickBuySlot_t
QuickBuySlot_t
m_nAbilityID
:
AbilityID_t
48 (0x30)
m_nTopLevelItem
:
int32
52 (0x34)
m_nTopLevelItemAbilityID
:
AbilityID_t
56 (0x38)
m_ePurchasableState
:
QuickBuyPurchasable_t
60 (0x3C)
m_ePurchasableAccumState
:
QuickBuyPurchasable_t
64 (0x40)
m_bMarkedForBuy
:
bool
68 (0x44)
m_nParity
:
int32
72 (0x48)
m_bSticky
:
bool
76 (0x4C)
m_nItemIndex
:
int32
80 (0x50)
Referenced by (2)
InventoryQuickBuyState_t
m_vecItemSlots
InventoryQuickBuyState_t
m_stickyItemSlot
Also in
client.dll