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  1. Deadlock
  2. client
  3. RumbleEffect_t

RumbleEffect_t

uint32_t
  • RUMBLE_INVALID = -10xFFFFFFFF
  • RUMBLE_STOP_ALL = 00x00
    MPropertySuppressEnumerator
  • RUMBLE_PISTOL = 10x01
  • RUMBLE_357 = 20x02
  • RUMBLE_SMG1 = 30x03
  • RUMBLE_AR2 = 40x04
  • RUMBLE_SHOTGUN_SINGLE = 50x05
  • RUMBLE_SHOTGUN_DOUBLE = 60x06
  • RUMBLE_AR2_ALT_FIRE = 70x07
  • RUMBLE_RPG_MISSILE = 80x08
  • RUMBLE_CROWBAR_SWING = 90x09
  • RUMBLE_AIRBOAT_GUN = 100x0A
  • RUMBLE_JEEP_ENGINE_LOOP = 110x0B
  • RUMBLE_FLAT_LEFT = 120x0C
  • RUMBLE_FLAT_RIGHT = 130x0D
  • RUMBLE_FLAT_BOTH = 140x0E
  • RUMBLE_DMG_LOW = 150x0F
  • RUMBLE_DMG_MED = 160x10
  • RUMBLE_DMG_HIGH = 170x11
  • RUMBLE_FALL_LONG = 180x12
  • RUMBLE_FALL_SHORT = 190x13
  • RUMBLE_PHYSCANNON_OPEN = 200x14
  • RUMBLE_PHYSCANNON_PUNT = 210x15
  • RUMBLE_PHYSCANNON_LOW = 220x16
  • RUMBLE_PHYSCANNON_MEDIUM = 230x17
  • RUMBLE_PHYSCANNON_HIGH = 240x18
  • NUM_RUMBLE_EFFECTS = 250x19
    MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVDatam_iRumbleEffectCBasePlayerWeaponVDatam_iRumbleEffect
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.