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PortraitSoundMode_t
PortraitSummonsDisplayMode_t
PostProcessEffectDef_t
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
PropertyUpgrade_t
PropertyValueApplyFilter_t
RagdollCreationParams_t
RecommendedUpgradeHints_t
RejuvinatorParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
STeamFOWEntity
STrooperFOWEntity
SVC_Messages
SVC_Messages_LowFrequency
SatVolumeIndex_t
ScalingPowerupDefinition_t
SceneEventId_t
SceneRequestHandle_t
ScriptedOnDeath_t
SectionAttributes_t
SectionProperties_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShopGroups_t
ShotID_t
SignonState_t
SlashInfo_t
SolidType_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
SquadSlotId_t
SquadSlotNPCEntry_t
StanceType_t
StartupBehavior_t
StatViewerModifierValues_t
StatWithCategory_t
StatsUsageFlags_t
StatusEffectProperty_t
StolenAbilityPair_t
StreetBrawlGameRoundDrafts_t
StreetBrawlItemDraftRoundParams_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TeleporterParams_t
TimeScalingValue_t
TimedEvent
TimelineCompression_t
TrackedStatAggregateData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
UnitFilterResult
UnreachableCallReason_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
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client
RumbleEffect_t
RumbleEffect_t
uint32_t
RUMBLE_INVALID
=
-1
0xFFFFFFFF
RUMBLE_STOP_ALL
=
0
0x00
MPropertySuppressEnumerator
RUMBLE_PISTOL
=
1
0x01
RUMBLE_357
=
2
0x02
RUMBLE_SMG1
=
3
0x03
RUMBLE_AR2
=
4
0x04
RUMBLE_SHOTGUN_SINGLE
=
5
0x05
RUMBLE_SHOTGUN_DOUBLE
=
6
0x06
RUMBLE_AR2_ALT_FIRE
=
7
0x07
RUMBLE_RPG_MISSILE
=
8
0x08
RUMBLE_CROWBAR_SWING
=
9
0x09
RUMBLE_AIRBOAT_GUN
=
10
0x0A
RUMBLE_JEEP_ENGINE_LOOP
=
11
0x0B
RUMBLE_FLAT_LEFT
=
12
0x0C
RUMBLE_FLAT_RIGHT
=
13
0x0D
RUMBLE_FLAT_BOTH
=
14
0x0E
RUMBLE_DMG_LOW
=
15
0x0F
RUMBLE_DMG_MED
=
16
0x10
RUMBLE_DMG_HIGH
=
17
0x11
RUMBLE_FALL_LONG
=
18
0x12
RUMBLE_FALL_SHORT
=
19
0x13
RUMBLE_PHYSCANNON_OPEN
=
20
0x14
RUMBLE_PHYSCANNON_PUNT
=
21
0x15
RUMBLE_PHYSCANNON_LOW
=
22
0x16
RUMBLE_PHYSCANNON_MEDIUM
=
23
0x17
RUMBLE_PHYSCANNON_HIGH
=
24
0x18
NUM_RUMBLE_EFFECTS
=
25
0x19
MPropertySuppressEnumerator
Referenced by (2)
CBasePlayerWeaponVData
m_iRumbleEffect
CBasePlayerWeaponVData
m_iRumbleEffect
Also in
Counter-Strike 2
Dota 2