Source 2 Viewer
PostProcessingGameStates
PrefetchType
ProjectileBehaviorFlag_t
ProjectileInfo_t
ProjectileShape_t
PropertyUpgrade_t
PropertyValueApplyFilter_t
RagdollCreationParams_t
RecommendedUpgradeHints_t
RejuvinatorParams_t
RenderFx_t
RenderMode_t
ReplayEventType_t
RequestPause_t
ResponseFollowup
ResponseParams
RumbleEffect_t
STeamFOWEntity
STrooperFOWEntity
SVC_Messages
SVC_Messages_LowFrequency
SatVolumeIndex_t
ScalingPowerupDefinition_t
SceneEventId_t
SceneRequestHandle_t
ScriptedOnDeath_t
SectionAttributes_t
SectionProperties_t
SequenceFinishNotifyState_t
SequenceHistory_t
SettingsSearchDataIndex_t
SettingsSectionIndex_t
SettingsSubSectionIndex_t
ShadowType_t
ShakeCommand_t
ShardSolid_t
ShatterDamageCause
ShatterGlassStressType
ShopGroups_t
ShotID_t
SignonState_t
SlashInfo_t
SolidType_t
SoundeventPathCornerPairNetworked_t
SpawnGroupFlags_t
SquadSlotId_t
SquadSlotNPCEntry_t
StanceType_t
StartupBehavior_t
StatViewerModifierValues_t
StatWithCategory_t
StatsUsageFlags_t
StatusEffectProperty_t
StolenAbilityPair_t
StreetBrawlGameRoundDrafts_t
StreetBrawlItemDraftRoundParams_t
SubclassVDataChangeType_t
SummaryTakeDamageInfo_t
SurroundingBoundsType_t
TakeDamageFlags_t
TeleporterParams_t
TimeScalingValue_t
TimedEvent
TimelineCompression_t
TrackedStatAggregateData_t
TrackedStatExpressionData_t
TrackedStatHeroAdjectiveData_t
TrackedStatID_t
TrackedStatNetworkData_t
TrackedStatValue_t
TrooperType_t
UnitFilterResult
UnreachableCallReason_t
VPhysicsCollisionAttribute_t
ValueRemapperHapticsType_t
ValueRemapperInputType_t
ValueRemapperMomentumType_t
ValueRemapperOutputType_t
ValueRemapperRatchetType_t
ViewAngleServerChange_t
Type
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Deadlock
client
SVC_Messages
SVC_Messages
uint32_t
svc_ServerInfo
=
40
0x28
svc_FlattenedSerializer
=
41
0x29
svc_ClassInfo
=
42
0x2A
svc_SetPause
=
43
0x2B
svc_CreateStringTable
=
44
0x2C
svc_UpdateStringTable
=
45
0x2D
svc_VoiceInit
=
46
0x2E
svc_VoiceData
=
47
0x2F
svc_Print
=
48
0x30
svc_Sounds
=
49
0x31
svc_SetView
=
50
0x32
svc_ClearAllStringTables
=
51
0x33
svc_CmdKeyValues
=
52
0x34
svc_BSPDecal
=
53
0x35
svc_SplitScreen
=
54
0x36
svc_PacketEntities
=
55
0x37
svc_Prefetch
=
56
0x38
svc_Menu
=
57
0x39
svc_GetCvarValue
=
58
0x3A
svc_StopSound
=
59
0x3B
svc_PeerList
=
60
0x3C
svc_PacketReliable
=
61
0x3D
svc_HLTVStatus
=
62
0x3E
svc_ServerSteamID
=
63
0x3F
svc_FullFrameSplit
=
70
0x46
svc_RconServerDetails
=
71
0x47
svc_UserMessage
=
72
0x48
svc_Broadcast_Command
=
74
0x4A
svc_HltvFixupOperatorStatus
=
75
0x4B
svc_UserCmds
=
76
0x4C
svc_NextMsgPredicted
=
77
0x4D
Also in
Dota 2