Type / to search schemas

ProjectileBehaviorFlag_t

uint32_tSource

Members

NameValueHex
MPropertyDescription: "When set, tracked projectiles won't get removed automatically when touchign their target. ***YOU MUST MANUALLY REMOVE THEM***"
MPropertyFriendlyName: "Don't remove on touching tracked target"
MPropertyFriendlyName: "Disable trigger projectile impact behavior"
MPropertyDescription: "When set, validates the projectile can 'see' the target. Mitigates trigger volumes from hitting targets that are behind cover from the attack position"
MPropertyFriendlyName: "Validate Target Line of Sight"
MPropertyDescription: "When set, tracked projectiles can hit non-tracked targets, allowing people to intercept."
MPropertyFriendlyName: "Allow Hit On Non-Tracked Targets"
MPropertyDescription: "When set, projectile will not touch anything but the world"
MPropertyFriendlyName: "Projectile only interacts / touches world"
MPropertyDescription: "When set, tracked projectiles won't have their lifetime set to 2seconds upon IsDoneTracking(). ***YOU MUST MANUALLY REMOVE THEM***"
MPropertyFriendlyName: "Disable Remove on Done Tracking"
131072
MPropertyDescription: "When set, this projectile will not travel through portals and will never recive a OnPortalled() call, because it can't"
MPropertyFriendlyName: "Disable passing through portals"
262144
MPropertyDescription: "When set, this projectile will track to the last known good location of the target, if the target dies, instead of getting removed."
MPropertyFriendlyName: "Switch to position tracking if target dies."
524288
MPropertyDescription: "When set, this projectile will fire an on hit event when reaching a tracked position. Useful if your position isn't going to hit the ground."
MPropertyFriendlyName: "Projectile should hit when near position"
1048576
MPropertyDescription: "Fire AbilityTouch() for all entities the projectile is touching, instead of just the first."
MPropertyFriendlyName: "Touch multiple entities at once"
2097152
MPropertyDescription: "When set, tracked projectiles will stop moving when a detonate begins."
MPropertyFriendlyName: "Stop tracking on detonate start"
4194304
MPropertyDescription: "When set, this projectile will start their detonate timer when reaching a tracked position. Useful if your position isn't going to hit the ground."
MPropertyFriendlyName: "Projectile should detonate when near position"