- MPropertyFriendlyName: "Bounce off walls"
- MPropertyFriendlyName: "Stick to valid targets"
- MPropertyFriendlyName: "Stick to world"
- MPropertyFriendlyName: "Don't turn towards velocity"
- MPropertyFriendlyName: "Detonate on hit valid target"
- MPropertyFriendlyName: "Detonate on hit world"
- MPropertyFriendlyName: "Detonate on hit ignore arming time"
- MPropertyFriendlyName: "Start detonate time on hit target"
- MPropertyFriendlyName: "Start detonate time on hit world"
- MPropertyFriendlyName: "Disable touch on hit"
- MPropertyDescription: "When set, tracked projectiles won't get removed automatically when touchign their target. ***YOU MUST MANUALLY REMOVE THEM***"MPropertyFriendlyName: "Don't remove on touching tracked target"
- MPropertyFriendlyName: "Disable trigger projectile impact behavior"
- MPropertyFriendlyName: "Detonate on lifetime expire"
- MPropertyDescription: "When set, validates the projectile can 'see' the target. Mitigates trigger volumes from hitting targets that are behind cover from the attack position"MPropertyFriendlyName: "Validate Target Line of Sight"
- MPropertyDescription: "When set, tracked projectiles can hit non-tracked targets, allowing people to intercept."MPropertyFriendlyName: "Allow Hit On Non-Tracked Targets"
- MPropertyDescription: "When set, projectile will not touch anything but the world"MPropertyFriendlyName: "Projectile only interacts / touches world"
- MPropertyDescription: "When set, tracked projectiles won't have their lifetime set to 2seconds upon IsDoneTracking(). ***YOU MUST MANUALLY REMOVE THEM***"
- MPropertyDescription: "When set, this projectile will not travel through portals and will never recive a OnPortalled() call, because it can't"MPropertyFriendlyName: "Disable passing through portals"
- MPropertyDescription: "When set, this projectile will track to the last known good location of the target, if the target dies, instead of getting removed."MPropertyFriendlyName: "Switch to position tracking if target dies."
- MPropertyDescription: "When set, this projectile will fire an on hit event when reaching a tracked position. Useful if your position isn't going to hit the ground."MPropertyFriendlyName: "Projetile should hit when near position"
Referenced by (1)