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  1. Deadlock
  2. client
  3. PostProcessingGameStates

PostProcessingGameStates

uint32_t
  • PostProcState_Killed = 00x00
  • PostProcState_Black = 10x01
  • PostProcState_DoormanHotelVictim = 20x02
  • PostProcState_Blinded = 30x03
  • PostProcState_DrifterDarknessCaster = 40x04
  • PostProcState_MatchIntro = 50x05
Referenced by (1)
PostProcessEffectDef_tm_eState
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.