Source 2 Viewer
  • ParamAndPriority_t
  • ParticleIndex_t
  • ParticleNode_t
  • PartnerAccountType
  • PerSurfaceImpactEffects_t
  • PerformanceMode_t
  • PetLevelup_Rule_t
  • PhysBlockHeader_t
  • PhysInterfaceId_t
  • PhysObjectHeader_t
  • PhysicsParticleId_t
  • PhysicsRagdollPose_t
  • PingMessageID_t
  • PingWheelMessage_t
  • PingWheelOptionID_t
  • PlayOfTheGamePlaybackData_t
  • PlayOfTheGameTrigger_t
  • PlayerConnectedState
  • PlayerDataGlobal_t
  • PointCameraSettings_t
  • PointOrientConstraint_t
  • PointOrientGoalDirectionType_t
  • PointTemplateClientOnlyEntityBehavior_t
  • PointTemplateOwnerSpawnGroupType_t
  • PointWorldTextJustifyHorizontal_t
  • PointWorldTextJustifyVertical_t
  • PointWorldTextReorientMode_t
  • PortraitDisplayMode_t
  • PortraitScale_t
  • PortraitSoundMode_t
  • PortraitSummonsDisplayMode_t
  • PostProcessEffectDef_t
  • PostProcessingGameStates
  • PrefetchType
  • ProjectileBehaviorFlag_t
  • ProjectileInfo_t
  • ProjectileShape_t
  • PropertyUpgrade_t
  • PropertyValueApplyFilter_t
  • RagdollCreationParams_t
  • RecommendedUpgradeHints_t
  • RejuvinatorParams_t
  • RenderFx_t
  • RenderMode_t
  • ReplayEventType_t
  • RequestPause_t
  • ResponseFollowup
  • ResponseParams
  • RumbleEffect_t
  • STeamFOWEntity
  • STrooperFOWEntity
  • SVC_Messages
  • SVC_Messages_LowFrequency
  • SatVolumeIndex_t
  • ScalingPowerupDefinition_t
  • SceneEventId_t
  • SceneRequestHandle_t
  • ScriptedOnDeath_t
  • SectionAttributes_t
  • SectionProperties_t
  • SequenceFinishNotifyState_t
  • SequenceHistory_t
  • SettingsSearchDataIndex_t
  • SettingsSectionIndex_t
  • SettingsSubSectionIndex_t
  • ShadowType_t
  • ShakeCommand_t
  • ShardSolid_t
  • ShatterDamageCause
  • ShatterGlassStressType
  • ShopGroups_t
  • ShotID_t
  • SignonState_t
  • SlashInfo_t
  • SolidType_t
  • SoundeventPathCornerPairNetworked_t
  • SpawnGroupFlags_t
  • SquadSlotId_t
  • SquadSlotNPCEntry_t
  • StanceType_t
Type / to search
  1. Deadlock
  2. client
  3. PointCameraSettings_t

PointCameraSettings_t

  • m_flNearBlurryDistance: float32 = -10 (0x00)
  • m_flNearCrispDistance: float32 = -14 (0x04)
  • m_flFarCrispDistance: float32 = -18 (0x08)
  • m_flFarBlurryDistance: float32 = -112 (0x0C)
Referenced by (8)
CPulseCell_LerpCameraSettingsm_StartCPulseCell_LerpCameraSettingsm_EndCPulseCell_LerpCameraSettings::CursorState_tm_OverlaidStartCPulseCell_LerpCameraSettings::CursorState_tm_OverlaidEndCPulseCell_LerpCameraSettingsm_StartCPulseCell_LerpCameraSettingsm_EndCPulseCell_LerpCameraSettings::CursorState_tm_OverlaidStartCPulseCell_LerpCameraSettings::CursorState_tm_OverlaidEnd
Also in
Counter-Strike 2Dota 2
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.