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  • PingMessageID_t
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  • PostProcessingGameStates
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  • StreetBrawlGameRoundDrafts_t
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  3. PostProcessEffectDef_t

PostProcessEffectDef_t

  • m_eState: PostProcessingGameStates = "PostProcState_Black"0 (0x00)
  • m_flStartDelay: float324 (0x04)
  • m_flFadeInTime: float328 (0x08)
  • m_flHoldTime: float3212 (0x0C)
  • m_flFadeOutTime: float3216 (0x10)
  • m_flScale: float32 = 120 (0x14)
Referenced by (2)
CCitadel_Modifier_CinematicIntro_Player_VDatam_vecPostProcessEffectsCCitadel_Modifier_CinematicIntro_Player_VDatam_vecPostProcessEffects
Offsets are from Windows. Source revision 10577413 built on Apr 03 2026.